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* Expose QComponent to QML as Component3D to avoid names clash with QuickKonstantin Ritt2015-03-041-1/+1
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* Logging Category for ShadersPaul Lemire2015-02-282-0/+2
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2821-69/+69
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-2828-150/+101
* Unit Tests for RenderShaderPaul Lemire2015-02-285-3/+159
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-2820-63/+63
* Added NodeInstantiatorSean Harmer2015-02-2825-48/+1468
* Dependency handling fix for ThreadPoolerMika Salmela2015-02-271-0/+1
* Disable building benchmarks in debug buildsLaszlo Agocs2015-02-271-1/+5
* Include limits header for numeric_limitsLaszlo Agocs2015-02-271-0/+2
* Fix scene path in assimp examplesPaul Lemire2015-02-262-2/+2
* Fix for ThreadPooler flushMika Salmela2015-02-262-1/+3
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* License header change.Mika Salmela2015-02-261-10/+13
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-23160-13810/+1311
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| * Removes ThreadWeaver code from Qt3DMika Salmela2015-02-1994-11381/+31
| * Remove incomplete bullet and OpenAL aspectsSean Harmer2015-02-1945-2700/+0
| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Reset the state the Qt Quick scenegraph relies on in Scene3DLaszlo Agocs2015-02-191-1/+9
| * Fix modifier key handling in input aspectLaszlo Agocs2015-02-191-16/+3
| * ThreadPooler to replace ThreadWeaverMika Salmela2015-02-1912-2/+1202
| * Use qmath functionsSean Harmer2015-02-183-15/+15
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-188-0/+326
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
| * Fix default OpenGL filter settingsLaszlo Agocs2015-02-181-2/+3
| * unit tests for qchangearbiterPaul Lemire2015-02-181-97/+143
| * playground-qml now properly showing ShaderData/UBOPaul Lemire2015-02-182-36/+11
| * Hardwire input aspect into Scene3D when requestedLaszlo Agocs2015-02-172-1/+6
* | Fix index buffer size for spheresLaszlo Agocs2015-02-201-1/+1
* | headersclean: don't shadow members with variablesThiago Macieira2015-02-193-6/+6
* | Don't override pure virtual with a pure virtualSergio Martins2015-02-181-2/+0
* | Update sync.profileSergio Ahumada2015-02-181-4/+4
* | Mark it constSergio Martins2015-02-183-3/+3
* | Fix inconsistent override warnings [-Winconsistent-missing-override]Sergio Martins2015-02-187-7/+7
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* Fix default material shaders for non-core OpenGLLaszlo Agocs2015-02-161-3/+14
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-166-17/+17
* Fix license headerSergio Ahumada2015-02-161-5/+5
* Skip benchmark on WinCE for nowLaszlo Agocs2015-02-141-1/+1
* Fix texture sampling callsLaszlo Agocs2015-02-144-10/+10
* Use Qt wrappers for math functionsLaszlo Agocs2015-02-143-5/+5
* Fix QOpenGLFilter version comparisonLaszlo Agocs2015-02-131-4/+4
* Avoid warning with MSVCLaszlo Agocs2015-02-132-2/+2
* Avoid instance names in uniform blocksLaszlo Agocs2015-02-132-9/+9
* Remove failing converter registrationLaszlo Agocs2015-02-131-14/+1
* Make scene parsers operate on URLs instead of raw filenamesLaszlo Agocs2015-02-1316-36/+46
* Make mesh source url resolving compatible with QuickLaszlo Agocs2015-02-136-8/+131
* Remove dependency on the obsolete opengl moduleLaszlo Agocs2015-02-131-1/+1