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* Avoid issue draw calls when the buffer is not yet readyLaszlo Agocs2015-02-041-20/+24
* Do not swap when targeting an FBOLaszlo Agocs2015-02-033-4/+5
* Cleanup a double identical check when creating VAOsGiuseppe D'Angelo2015-02-031-14/+3
* Fix whitespace issueKevin Ottens2015-02-031-1/+1
* RenderParameter variant must have backend nodesKevin Ottens2015-02-034-77/+87
* Provide our own RenderParameterFunctorKevin Ottens2015-02-033-1/+68
* Don't store QRenderState* in RenderRenderPassKevin Ottens2015-02-034-154/+196
* Don't keep pointers to QParameterMappingKevin Ottens2015-02-037-28/+208
* Do not request 4.3 core profile on GLES in WindowLaszlo Agocs2015-02-022-2/+6
* Add support for rendering without a VAOLaszlo Agocs2015-02-023-41/+63
* Query the current FBO id with a context currentLaszlo Agocs2015-02-021-1/+7
* Allow Render(Texture|SharedData) use with variantsKevin Ottens2015-02-022-0/+4
* Export for use in unit testsKevin Ottens2015-02-022-14/+14
* Use type() instead of the if+cast cascadeKevin Ottens2015-02-021-54/+76
* Add QRenderState::type() for quick RTTIKevin Ottens2015-02-0216-16/+43
* Remove unneeded public ctorKevin Ottens2015-02-022-6/+0
* Add tests for RenderRenderPassKevin Ottens2015-02-023-0/+298
* Don't keep that much public in RenderRenderPassKevin Ottens2015-02-021-2/+4
* Remove default uniform values for lightPosition and intensityLaszlo Agocs2015-02-0231-38/+82
* Supply ES2 versions of the default material shadersLaszlo Agocs2015-02-024-4/+52
* Fix viewport when using an external FBO againLaszlo Agocs2015-01-281-4/+10
* Minor improvements to Qt-Assimp briging codeKonstantin Ritt2015-01-282-25/+25
* Add QServiceLocator and skeleton system and OpenGL info servicesSean Harmer2015-01-2820-1/+1152
* Make sure Scene3DItem shuts the sync renderer downKevin Ottens2015-01-282-0/+6
* Allow to properly shutdown in sync modeKevin Ottens2015-01-283-1/+11
* On component removal only deal with the idKevin Ottens2015-01-284-19/+24
* Unit tests for RenderEntity sceneChangeEventKevin Ottens2015-01-284-7/+207
* Cleanup entities component lists on destructionKevin Ottens2015-01-282-0/+29
* Fix static buildsGiuseppe D'Angelo2015-01-277-21/+49
* Fix example building on MinGWGiuseppe D'Angelo2015-01-261-3/+7
* QMeshData: move default attribute names getter to cppPaul Lemire2015-01-262-5/+30
* Register backend functor creator for QFrameGraphSelectorPaul Lemire2015-01-263-0/+12
* FrameGraphSubtreeSelector backend FrameGraphNodePaul Lemire2015-01-264-3/+151
* QFrameGraphSelector framegraph node addedPaul Lemire2015-01-264-2/+268
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-267-108/+102
* FramePreparationJob: remove left over qDebug()Paul Lemire2015-01-261-1/+0
* RenderView: minimize uniform changes after sortingPaul Lemire2015-01-263-3/+53
* Fix phong material for shaders without default uniform valuesLaszlo Agocs2015-01-261-11/+6
* Fix viewport when using an external FBOLaszlo Agocs2015-01-261-1/+5
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-2611-28/+18
* Allow to control the aspects used by a Scene3DKevin Ottens2015-01-255-4/+32
* Add convenience to register aspects by nameKevin Ottens2015-01-253-1/+31
* Register all the standard aspects to the factoryKevin Ottens2015-01-254-0/+14
* QAspectFactory: fix namespaced buildGiuseppe D'Angelo2015-01-241-1/+2
* material-qml: updated to use sortingPaul Lemire2015-01-243-2/+8
* RenderCommand sortingPaul Lemire2015-01-247-27/+26
* Register QColorMask as ColorMask to QMLPaul Lemire2015-01-241-0/+2
* ColorMask backend state for QColorMaskPaul Lemire2015-01-244-1/+33
* Fix: PolygonOffsetState was never resetPaul Lemire2015-01-241-0/+4
* QPolygonOffset: remove unused includePaul Lemire2015-01-241-1/+0