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* | Shader: check frontend node still exists before synchingPaul Lemire2020-04-152-0/+5
* | Animation: remove unused m_drityChannelMapper vectorPaul Lemire2020-04-142-4/+0
* | Animations: prevent FindRunningClipAnimatorJob from running every framePaul Lemire2020-04-146-8/+16
* | Adjust number of jobs based on number of render pathsMike Krus2020-04-1410-82/+188
* | setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
* | GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-146-96/+538
* | setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-142-10/+10
* | bigscene-cpp: add debug overlayPaul Lemire2020-04-141-0/+3
* | Reserve the correct amount of uniforms in shaderparameterpackPaul Lemire2020-04-143-2/+15
* | Make bigscene-cpp multiviewportPaul Lemire2020-04-141-1/+42
* | Add benchmark for ShaderParameterPackPaul Lemire2020-04-146-1/+142
* | QRenderCapabilities::API add new API valuesv5.15.0-beta4Paul Lemire2020-04-081-2/+5
* | Update plugins.qmltypes for 5.15Jani Heikkinen2020-04-088-16/+119
* | Be less aggressive in how materials are marked dirtyMichael Brasser2020-04-061-6/+10
* | Don't look up backend node if frontend not updated yetv5.15.0-beta3Mike Krus2020-03-311-0/+2
* | Disable sorting commands by textures on WindowsPaul Lemire2020-03-301-0/+2
* | Properly stop running animations when using a negative playratePaul Lemire2020-03-305-9/+126
* | Fix job dependenciesMike Krus2020-03-271-4/+6
* | Compute stride if not specified for pickingMike Krus2020-03-271-2/+20
* | Implement MetalRough shader optimization TODOMichael Brasser2020-03-275-20/+9
* | Add ability to dump filter statesMike Krus2020-03-267-5/+163
* | Make Scene3DItem accept hover eventPaul Lemire2020-03-261-0/+1
* | Fix documentation formatting for UnderlayMichael Brasser2020-03-241-2/+0
* | Fix crash in rendercapture-cpp manual testPaul Lemire2020-03-233-19/+21
* | Don't skip RV which have a RenderCapturePaul Lemire2020-03-231-0/+3
* | Fix scene graph dumpMike Krus2020-03-201-8/+9
* | Move shadergraph to Qt3DJean-Michaël Celerier2020-03-1931-8/+6691
* | Implement Mouse Click and Double Click on MouseHandlerMike Krus2020-03-192-3/+5
* | CameraLens::viewMatrix() remove qDebug which has a noticeable performance impactPaul Lemire2020-03-171-2/+0
* | Make QAspectJobPrivate::isRequired() constPaul Lemire2020-03-178-20/+19
* | Initial creation of RHI plug-in and refactoringJean-Michaël Celerier2020-03-1674-30/+14340
* | Minor .gitignore update on macv5.15.0-beta2Jean-Michaël Celerier2020-03-111-0/+4
* | Split examples so that build works without qtdeclarativeJean-Michaël Celerier2020-03-116-100/+134
* | Add missing QPainterPath includesUlf Hermann2020-03-112-0/+2
* | Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-1110-14/+141
* | Add missing documentationMike Krus2020-03-103-2/+468
* | Merge gatherer and caching jobsMike Krus2020-03-067-82/+47
* | Move common job handling out of RendererMike Krus2020-03-0622-327/+535
* | Doc: Fix incorrect use of \default QDoc commandTopi Reinio2020-03-054-17/+17
* | Fix memory leaksMike Krus2020-03-043-9/+24
* | Reduce concurrency in bbox evaluationMike Krus2020-03-031-109/+154
* | Use Qt::SplitBehavior in preference to QString::SplitBehaviorEdward Welbourne2020-02-273-6/+6
* | Doc: Fix typo in updateAxesContinuouslyKai Koehne2020-02-261-2/+2
* | Remove GL tracing optionMike Krus2020-02-251-13/+10
* | Revert "Replace deprecate QNetworkReply::error() call"Timur Pocheptsov2020-02-241-1/+1
* | Examples: enable HighDPI scaling for AndroidAssam Boudjelthia2020-02-241-0/+3
* | Show non-required jobs as dottedv5.15.0-beta1Mike Krus2020-02-171-0/+6
* | Make sure RenderViewCommandUpdaterJobs only run when necessaryMike Krus2020-02-172-1/+31
* | Fix and improve FBO handlingPaul Lemire2020-02-175-29/+95
* | Fix job dependenciesMike Krus2020-02-141-0/+1