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* Move CameraController in the input aspectKevin Ottens2015-01-231-1/+1
| | | | | | | | | | | | | | | With this move it also becomes a private class. As a result I had to touch all the examples as you won't get camera navigation anymore if the input aspect is not registered. Quick3DConfiguration doesn't depend on the QuickWindow singleton hack anymore, it tries to get back to the aspects and set the camera on the ones having a corresponding property. It also mostly empties Window and QuickWindow. Change-Id: Ife1644bd338e51929bad1e99089bd5e4c68ebc68 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add bigscene examplePaul Lemire2014-11-021-0/+7
Change-Id: I03be69b5f0307cc15158ecd8b150c24fedb53f40 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>