| Commit message (Collapse) | Author | Age | Files | Lines |
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Make sure it builds on obscure platforms like WinCE.
Functions like cosf live in some unexpected headers there.
Best is to avoid the issue altogether by using the qmath functions.
Change-Id: I3cbf0f811aef36997ad38db431426e9eb582198b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This aspect doesn't need to depend on a QWindow, any QObject can do as
long as we can have an event filter on it and we see input events on it.
Rename the whole concept to "view" in the process.
Change-Id: Idce2fcc37c5679fe0f7915d27793685167dd59a6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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With this move it also becomes a private class. As a result I had to
touch all the examples as you won't get camera navigation anymore if the
input aspect is not registered.
Quick3DConfiguration doesn't depend on the QuickWindow singleton hack
anymore, it tries to get back to the aspects and set the camera on the
ones having a corresponding property.
It also mostly empties Window and QuickWindow.
Change-Id: Ife1644bd338e51929bad1e99089bd5e4c68ebc68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I7638fbfbff4fe472fd4fd4b85fb2fb230159614b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It stops the demo after 25 seconds to make it slightly more
deterministic during profiling runs. The thread usage internal
to Qt3D makes a real deterministic run impossible though.
Change-Id: Ia959245067facd6487efe41bac697295dad04b7f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I18beff0430a13f40112adf1c026949a59774e0ee
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5eb658a7464afaac08e25ebbe75626ab614c7dec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The Qt3D::Window doesn't contain the QAspectEngine anymore. This will allow
to to pass any kind of surface to the QAspectEngine.
We could still have a wrapper like QQuickView around the QQmlAspectEngine if
needed but if it weren't for the camera controller that we need to keep a
little longer, a simple QWindow could be used in every example.
All examples were updated.
Change-Id: I4921df0df6f1066cd409ea886faf41d7e8834ef6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Also align the cylinders on a spiral for some hypnotic effect.
I find it simpler that way to figure out whether I see flickering
or whether everything is smooth.
Change-Id: Ia43f82f2c9aea8ace179984d96cfdc0cd82e88a1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The scene root is now also enforced to be a QEntity as that is what we
were checking for in the backend anyway as it is impossible to create
a plain QNode.
This is another step towards solving the shutdown crashing bug.
Change-Id: I8508afa80ec9e99954ab867be1ed28bc35405e79
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I03be69b5f0307cc15158ecd8b150c24fedb53f40
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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