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* Add a toyplane meshGiuseppe D'Angelo2014-10-031-0/+50982
| | | | | Change-Id: I8777874278b038769e8915a107f52994b61c432d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add a wireframe example to exercise geometry shader supportSean Harmer2014-09-211-0/+12006
| | | | | | | | | | | | | | | Needed to extend the set of standard uniforms to include the viewport matrix. We also don't seem to get the type information for uniforms from glsl but rather infer it from QML. In this example it resulted in a bug where the line.width was being set with glUniformi() instead of glUniformf() when we used whole values such as 1.0 in the Parameter of WireframeEffect.qml. Worked aroudn by using a typed property in WireframeMaterial.qml for now but this needs fixing. Change-Id: Ie07a81b1b0b6c176e188d9e489643b22e339192a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Import and use a simple ball.obj modelSean Harmer2014-03-301-0/+10149
Change-Id: I21697eeaa94987cadc20f0c98fbde43cb8b1e75a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>