| Commit message (Collapse) | Author | Age | Files | Lines |
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This aspect doesn't need to depend on a QWindow, any QObject can do as
long as we can have an event filter on it and we see input events on it.
Rename the whole concept to "view" in the process.
Change-Id: Idce2fcc37c5679fe0f7915d27793685167dd59a6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I714cf941230fdd83f0de37125bf44b4888662b25
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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With this move it also becomes a private class. As a result I had to
touch all the examples as you won't get camera navigation anymore if the
input aspect is not registered.
Quick3DConfiguration doesn't depend on the QuickWindow singleton hack
anymore, it tries to get back to the aspects and set the camera on the
ones having a corresponding property.
It also mostly empties Window and QuickWindow.
Change-Id: Ife1644bd338e51929bad1e99089bd5e4c68ebc68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The Qt3D::Window doesn't contain the QAspectEngine anymore. This will allow
to to pass any kind of surface to the QAspectEngine.
We could still have a wrapper like QQuickView around the QQmlAspectEngine if
needed but if it weren't for the camera controller that we need to keep a
little longer, a simple QWindow could be used in every example.
All examples were updated.
Change-Id: I4921df0df6f1066cd409ea886faf41d7e8834ef6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ib16fe125e160764571775f3667cff082db921f7d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I04f20d6c46891ebd3a7b550c181a3e554f30a384
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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