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* Rename QClearBuffer to QClearBuffersMike Krus2016-03-201-4/+4
| | | | | | Task-number: QTBUG-51460 Change-Id: I3f522f5eaea7bf0f94dbcdc1e7463f2827c0fe3b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* QRenderSurfaceSelector cleanupPaul Lemire2016-03-201-1/+1
| | | | | | Change-Id: Ic38c88d5e940f04667278015dc4f6c45f162e936 Task-number: QTBUG-51508 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* QColorMask properties renamedRobert Brock2016-03-051-2/+2
| | | | | | | | | | | | red -> redMasked green -> greenMasked blue -> blueMasked alpha -> alphaMasked Change-Id: I5df99a6cf79b77ee344c9b9e45c940b084b65ad7 Task-number: QTBUG-51437 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Class QStateSet renamed to QRenderStateSetFranck Arrecot2016-03-011-2/+2
| | | | | | Task-number: QTBUG-51470 Change-Id: Ibf2de3cc0027b5851fa663c590b9b2f181c3077c Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* QDepthTest rename func to depthFunctionRobert Brock2016-02-261-2/+2
| | | | | | | As per API review Change-Id: Iea3cbdb16618b248e221817000b71822a588bf6a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-18/+32
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Temporarily expose window to QML contextSean Harmer2016-01-181-20/+25
| | | | | | | | | Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
| | | | | | | | | | | This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* anaglyph-3d examplePaul Lemire2015-05-121-0/+76
Note: you need red/cyan glasses to fully enjoy the experience Change-Id: Ic823831eea0f4658c2ab9116eb1505893847b6e8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>