| Commit message (Collapse) | Author | Age | Files | Lines |
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Introduce new geometry view class for each.
Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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If we convert a mat4 matrix to a mat3 matrix, then back to a mat4, this
removes the translation component from it. Making the skybox shaders use that
property allows to remove references to the camera translation in
QSkyboxEntity.
This makes using a skybox neater as we don't need to care about the Camera
position anymore. This also allows to render the same skybox with different
cameras which required to have duplicate QSkyboxEntity previously.
Change-Id: I1adddd17d151e4d26d0f19b048df88dbf738042b
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings,
remove parameter bindings
Change-Id: I182092d43b0842da07e995387c0fe174d45345df
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I3d034728781aa5b99868c92ea73ebf427ee88c5a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Allows to restore most of the QML examples using this approach until a
more permanent solution can be developed (I have an idea on how to do
this and will try it today).
Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If9100fbc1870c09d90c9c1df102cf9c0503b96cb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This covers all examples that can use the standard S, R, T order of
transformations with a single rotation.
Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If289d74601e2244d4175ba6b1ea3eb95df0bd50b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Compound transformations are now built up using QMatrix4x4 in both QML
and C++. Updating examples accordingly.
Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Makes the QML imports consistent with the C++ namespaces.
Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Note: you need red/cyan glasses to fully enjoy the experience
Change-Id: Ic823831eea0f4658c2ab9116eb1505893847b6e8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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