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* Port all the pure C++ examples to Qt3DRender::QWindowKevin Ottens2016-01-131-13/+6
| | | | | Change-Id: I43b4a5fcfb4ec00ccaec013cb31d00ca92d3c224 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* tvOS supportMike Krus2015-12-301-2/+2
| | | | | | Change-Id: I117648fe179fff981d0c19e610da6ba08e4c891e Reviewed-by: Jake Petroules <jake.petroules@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Remove initialize/shutdown from APIv5.6.0-beta1Kevin Ottens2015-12-141-1/+0
| | | | | | | | Hiding them in QAspectEnginePrivate and calling them when needed from setRootEntity. Change-Id: I4c3dfb19d84ae90cc15bbff29a4abd0705bb61dc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-192-5/+5
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-13/+13
| | | | | | | Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move Render aspect into the Qt3DRender namespaceSean Harmer2015-10-131-8/+8
| | | | | | | Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move Input aspect to Qt3DInput namespaceSean Harmer2015-10-131-1/+1
| | | | | | | Also update examples accordingly. Change-Id: I8d19c3165899e4b7b791deb33098af4fb439f44a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Enhance assimp-cpp example with exploring the loaded scene treeLaszlo Agocs2015-07-281-4/+69
| | | | | | | | | Finding and possibly modifying the named parts of the loaded scene is essential in many cases. Therefore it is highly beneficial to have an example showing how to do this from C++. Change-Id: I3fefb80103b7e2f631464460c95067d414e4819f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add check for android, ios and winrt compatibilityMika Salmela2015-07-071-0/+4
| | | | | | | | | | Some examples can be opened from creator's welcome screen and then we need to have also check on example's own pro file for android, ios and winrt. The basicshapes and assimp uses widgets so those won't work properly on these devices. Give a warning when trying to build. Change-Id: Id05e306813c38b1e8704d5dd7af17f5690ea08d6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move temporary window class to examplesSean Harmer2015-06-111-2/+2
| | | | | | | | | | | So as to avoid public header without a QPrefix. Real integration points will be added later. Also removed it from the Qt3D namespace and fixed linkage. Task-number: QTBUG-46617 Change-Id: I1bea09f45f5fdba3d658b57b86b907ab57164479 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Target path definition for examplesMika Salmela2015-05-241-1/+3
| | | | | | | Added examples.pri to examples folder to help deployment to devices. Change-Id: Ib7b6514d5b5a31dee9a3b7f6f79277550fb77502 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* assimp-cpp example addedPaul Lemire2015-05-132-0/+109
Allow to select a mesh file and load it with the assimp scene loader. Change-Id: I0018fbbdbcf76c65f35b0670c1b1082e304cc9df Reviewed-by: Paul Lemire <paul.lemire@kdab.com>