| Commit message (Collapse) | Author | Age | Files | Lines |
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Part of an examples cleanup
Change-Id: I5bb3d9a0bcc2c68167c3a8ce8175081274c62554
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Note that the deferred-renderer-qml example never worked for me
so I can't completely confirm if it is repaired or not.
Change-Id: I8d39e69b755b25cc018dbefc22244af9bb621735
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I855adca5554f5a1148e80c87bf76deaa0b909846
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings,
remove parameter bindings
Change-Id: I182092d43b0842da07e995387c0fe174d45345df
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: Ica07a94d1467f8230400d7e862495268f95f9b6a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3d034728781aa5b99868c92ea73ebf427ee88c5a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Allows to restore most of the QML examples using this approach until a
more permanent solution can be developed (I have an idea on how to do
this and will try it today).
Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Contains:
Qt3DWindow
Qt3DQuickWindow
QFirstPersonCameraController
FirstPersonCameraController.qml
This will allow to get rid of the Camera configuration hack
Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Compound transformations are now built up using QMatrix4x4 in both QML
and C++. Updating examples accordingly.
Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Makes the QML imports consistent with the C++ namespaces.
Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ib1e6159a5fb44bfc167c63776bb878c73d043796
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Demonstrates use of:
-StencilOp / StencilTest
-StateSet and nested StateSet
-ClipPlane
-Multiple render passes with different shaders
-Use of layers
Change-Id: I2d3f87e99e1fdbf9ed22e81838d6cc1744b6b8c1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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