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* Fix controls example to look betterSean Harmer2017-11-171-2/+14
| | | | | | | | | | Phong lighting now takes alpha into account to set this to 1. Also add an explicit point light and properly use ambient and diffuse components. Change-Id: I252004c1a22bc3f43a527f79feef310b23279863 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add support to move the camera so that the entire model is visibleMike Krus2017-05-231-1/+13
| | | | | | | | | | | | | | Adds QCamera::viewAll(), QCamera::viewEntity() and QCamera::viewSphere() to move and rotate the camera so that the view center is the center of the sphere and the sphere fits inside the viewport Only works in perspective projection. Introduces a job to compute the bounding sphere of the scene excluding the camera. Change-Id: Id9d67787ea91c354009d5358d5db63a1c9480c70 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
| | | | | | | QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Some fixes for examples.Wieland Hagen2016-03-091-1/+1
| | | | | | | | Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings, remove parameter bindings Change-Id: I182092d43b0842da07e995387c0fe174d45345df Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-19/+33
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Remove usage of Configuration elementSean Harmer2016-01-171-4/+0
| | | | | Change-Id: Ifdbc14687b17f04269af31e73737eceedb793d0a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Adapt examples to use new quaternion helpersSean Harmer2015-11-201-8/+1
| | | | | Change-Id: If9100fbc1870c09d90c9c1df102cf9c0503b96cb Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Adapt examples to use no args form of Qt.matrix4x4()Sean Harmer2015-11-201-4/+1
| | | | | Change-Id: If289d74601e2244d4175ba6b1ea3eb95df0bd50b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Remove transforms property of QTransformSean Harmer2015-11-171-14/+9
| | | | | | | | Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
| | | | | | | | | | | This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Controls exampleMika Salmela2015-05-081-0/+105
An example to demonstrate how to use Quick controls for model properties. Change-Id: Ia182716fcd5f11ad78b385507f5da783a232d90a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>