| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds QCamera::viewAll(), QCamera::viewEntity() and QCamera::viewSphere()
to move and rotate the camera so that the view center is the center
of the sphere and the sphere fits inside the viewport
Only works in perspective projection.
Introduces a job to compute the bounding sphere of the scene
excluding the camera.
Change-Id: Id9d67787ea91c354009d5358d5db63a1c9480c70
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
| |
From : -12 / -4 to 4 / 12. Obj file updated and
rotated 90deg on the X axis. Rotation sliders
for x, y and z corrected to all start on 0.
Change-Id: I43850a421029d1aef8f2f65526ce507ab22fef2b
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I5e55597a165cac4e55782c92aae07b3e6848d061
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
An example to demonstrate how to use Quick controls for model properties.
Change-Id: Ia182716fcd5f11ad78b385507f5da783a232d90a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|