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* Moved custom-mesh-qml example to manual testRobert Brock2016-05-154-325/+0
| | | | | | | Part of an examples cleanup Change-Id: Ic32242b2f9594546fe9a1eed5755e0771d214f15 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Replaced FPS Camera with Orbit - Custom-meshRobert Brock2016-05-061-1/+1
| | | | | | | | | Custom-mesh-qml example now has OrbitCameraController instead of FirstPersonCameraController Part of the examples cleanup. Change-Id: I12aa8ccd6ba6e86ecb67f46a7c86e1da0a5695f2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move last remaining pieces of examples-common to Qt3DExtrasPaul Lemire2016-05-012-3/+3
| | | | | | | Also created a Quick3DExtras for QML related extras (Qt3DQuickWindow) Change-Id: I1b95ea841e07ac8d68a07a1911d783b722e6fe03 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
| | | | | | | QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* QGeometryRenderer API changesMike Krus2016-03-131-2/+2
| | | | | | | | | | | | - primitiveCount -> vertexCount - baseInstance -> firstInstance - restartIndex -> restartIndexValue - primitiveRestart -> primitiveRestartEnabled - baseVertex -> indexOffset Task-number: QTBUG-51515 Change-Id: I95e1e04e08b6441fcf8721db382f8f0c457f6faa Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Some fixes for examples.Wieland Hagen2016-03-091-1/+1
| | | | | | | | Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings, remove parameter bindings Change-Id: I182092d43b0842da07e995387c0fe174d45345df Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* QAttribute API changesPaul Lemire2016-02-291-8/+8
| | | | | | | | - rename dataType to vertexBaseType - rename dataSize to vertexSize Change-Id: I0eca7054dd69e8aac69bc1d7d5023a7ca6ca9da2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-262-38/+66
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* custom-mesh-qml: Add QInputSettings componentPaul Lemire2016-01-231-1/+4
| | | | | Change-Id: I9993f861b7136c643f308293cf4ef13014a2d9f8 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Have Qt3DQuickWindow manage window surfaceSean Harmer2016-01-181-1/+0
| | | | | Change-Id: I3d034728781aa5b99868c92ea73ebf427ee88c5a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Temporarily expose window to QML contextSean Harmer2016-01-181-0/+1
| | | | | | | | | Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Link examples against static libPaul Lemire2016-01-162-19/+4
| | | | | | | | | | | | | Contains: Qt3DWindow Qt3DQuickWindow QFirstPersonCameraController FirstPersonCameraController.qml This will allow to get rid of the Camera configuration hack Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Camera moved - custom-mesh-qmlRobert Brock2016-01-051-1/+1
| | | | | | | | From z: -40 to z: 40 Change-Id: I7709857dfb55dea587a3dcdb29fbdf7628462e37 Task-number: QTBUG-49800 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Remove initialize/shutdown from APIv5.6.0-beta1Kevin Ottens2015-12-141-1/+0
| | | | | | | | Hiding them in QAspectEnginePrivate and calling them when needed from setRootEntity. Change-Id: I4c3dfb19d84ae90cc15bbff29a4abd0705bb61dc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Adapt examples to use rotation property and quaternion helperSean Harmer2015-11-201-9/+2
| | | | | | | | This covers all examples that can use the standard S, R, T order of transformations with a single rotation. Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Remove transforms property of QTransformSean Harmer2015-11-171-7/+12
| | | | | | | | Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-193-3/+3
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* custom-mesh-qml: examplePaul Lemire2015-10-144-0/+311
Create a Mesh with buffers from QML with JS typed arrays Change-Id: I7f774b311c944a5ef2e2174b0699c430758559f1 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>