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* Remove assets that are no longer usedDmitry Shachnev2019-03-232-1627/+0
| | | | | | | | | Files chest.qrc, houseplants.qrc and metalbarrel.qrc which used these assets were removed in commit 74c06c02f896c6aba408cfd0857d317378572736. Change-Id: Idd8d5b9baedf4c8f608aff6e3b5dbfe1a4f5a25e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Always Flip UV Coordinates in ObjloaderAndy Nichols2015-08-201-0/+0
| | | | | | | | | | | | | | | | | | | Currently if you use a QMesh that has its geometry loaded from an obj file, the UV coordinates are such that the default loading behavior for textures is inversed over the Y axis, and now any textures provide must be preprocessed to be inversed over the Y axis as well. This is not consistent with the behavior of our scene loaders which allow for Textures to be loaded normally (right-side-up) and still get sampled correctly. This is because the scene loaders make sure to flip the UV coordinates when loading the asset. To be consistent, we now the UV coordinates when loading QMesh geometry with the Objloader. [ChangeLog][Qt3DRenderer][Objloader] UV Coordinates are now always flipped when loading QMesh Geometry from an obj source. Task-number: QTBUG-46815 Change-Id: I8c3ee5de5c8bbaf5967ef81059ed97eb85901ac2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-042-0/+1627
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>