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* Document third party asset 'wine'Kai Koehne2018-08-142-0/+48
| | | | | | | | | | The code was originally imported in commit 2a9a67d1b179, and then updated in to upstream version 0.8 in commit 473bd13ed37. LICENSE.md is from upstream repository. Change-Id: I20f97d46125abc4f1c7d54c52b891acc50336ac5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Purge spurious execute permissions.Edward Welbourne2015-09-294-0/+0
| | | | | | | | Graphics, XML and text descriptions of objects don't need it. Change-Id: Ie01908ef848e09fcc4e08bc1f508496dbd85de29 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@theqtcompany.com>
* Add support for loading scenes from glTF 0.8 filesAndy Nichols2015-08-0812-549/+855
| | | | | | | | | | | | | | | This patch includes a new scene parser plugin which enables the loading of glTF files (using the 0.8 spec) into Qt3D scenes. The gltf example has been updated to work with the current APIs and the asset files it used have been updated to match the glTF 0.8 spec requrements. Previously an unused copy of the GLTF scene parser was located in render/io. It was being built, but not used as only plugin based sceneloaders were loaded by the renderer. Now it should be usable and always available. Change-Id: Ic2e31e2b63a871559aad9bad90ec2820988a1571 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-0412-0/+15473
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>