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* Add support for loading scenes from glTF 0.8 filesAndy Nichols2015-08-0812-549/+855
| | | | | | | | | | | | | | | This patch includes a new scene parser plugin which enables the loading of glTF files (using the 0.8 spec) into Qt3D scenes. The gltf example has been updated to work with the current APIs and the asset files it used have been updated to match the glTF 0.8 spec requrements. Previously an unused copy of the GLTF scene parser was located in render/io. It was being built, but not used as only plugin based sceneloaders were loaded by the renderer. Now it should be usable and always available. Change-Id: Ic2e31e2b63a871559aad9bad90ec2820988a1571 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Examples: added license filesLiang Qi2015-06-052-0/+38
| | | | | | | | | | | | gltf/LICENSE.md is from 4fb289da, https://github.com/KhronosGroup/glTF/blob/master/LICENSE.md (excluding third-party licenses - only glTF graphical assets are used in the examples). Task-number: QTBUG-45612 Change-Id: I66c7d7d3ef2ae8ad10feb74a1e7be41d6ac281ad Reviewed-by: Sami Makkonen <sami.makkonen@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-0499-0/+114042
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>