| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch includes a new scene parser plugin which enables the loading
of glTF files (using the 0.8 spec) into Qt3D scenes. The gltf example
has been updated to work with the current APIs and the asset files it
used have been updated to match the glTF 0.8 spec requrements.
Previously an unused copy of the GLTF scene parser was located in
render/io. It was being built, but not used as only plugin based
sceneloaders were loaded by the renderer. Now it should be usable and
always available.
Change-Id: Ic2e31e2b63a871559aad9bad90ec2820988a1571
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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gltf/LICENSE.md is from 4fb289da,
https://github.com/KhronosGroup/glTF/blob/master/LICENSE.md
(excluding third-party licenses - only glTF graphical assets
are used in the examples).
Task-number: QTBUG-45612
Change-Id: I66c7d7d3ef2ae8ad10feb74a1e7be41d6ac281ad
Reviewed-by: Sami Makkonen <sami.makkonen@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Modules cannot have their examples in the top-level examples directory because
in the pre-built packages all modules' examples are merged together.
Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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