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* Extend skinned mesh example to show a simple model tooSean Harmer2017-08-101-0/+2
| | | | | Change-Id: Ife2a5c1906e9a66858fa1bf5b8a5bcff3cb61feb Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add manual test for skinned mesh renderingSean Harmer2017-08-081-0/+2
| | | | | Change-Id: I904e3f41a44dd549334c884c2dc96ff6fb928a45 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add support for loading scenes from glTF 0.8 filesAndy Nichols2015-08-081-3/+5
| | | | | | | | | | | | | | | This patch includes a new scene parser plugin which enables the loading of glTF files (using the 0.8 spec) into Qt3D scenes. The gltf example has been updated to work with the current APIs and the asset files it used have been updated to match the glTF 0.8 spec requrements. Previously an unused copy of the GLTF scene parser was located in render/io. It was being built, but not used as only plugin based sceneloaders were loaded by the renderer. Now it should be usable and always available. Change-Id: Ic2e31e2b63a871559aad9bad90ec2820988a1571 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Examples: Remove shared resource library.Friedemann Kleint2015-05-201-0/+16
Split example-assets.qrc into smaller resource files per directory and add those to the examples as required. Task-number: QTBUG-45990 Change-Id: I0a5a6cee64dc23560e9e093f272ff0d90a6e2e97 Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>