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* Add replacement materials examplev5.11.0-beta3Sean Harmer2018-04-041-205/+0
| | | | | | | | | | | | | | All texture assets were made by KDAB under the CLA. The material "sphere" mesh is from Allegorithmic and published under the Creative Commons 4 license. See paragraph 1.2 of https://www.allegorithmic.com/legal/substance-share Task-number: QTBUG-61415 Change-Id: I23d61723bbac561e22e11fa57105b29148c01699 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 74c06c02f896c6aba408cfd0857d317378572736)
* Consolidate QML/C++ materials in extrasKevin Ottens2017-01-271-3/+3
| | | | | | | | | | | We remove the qml implementation of materials in extras that were also implemented in C++. Note this is an API change for the materials having texture properties. The QML ones had mistakenly a string property instead of a texture one. This move also fixes this API issue on the QML end. Change-Id: Ibed14288cd7b8c5ab9615b74b949c6a73ac29329 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add some more interesting lighting to the materials exampleSean Harmer2016-07-121-10/+12
| | | | | | | Useful for testing more of the lighting shader code paths. Change-Id: Iae1403bbe8562cfc8a0d22784069080a421153f5 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
| | | | | | | QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Some fixes for examples.Wieland Hagen2016-03-091-1/+1
| | | | | | | | Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings, remove parameter bindings Change-Id: I182092d43b0842da07e995387c0fe174d45345df Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-18/+32
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* materials-qml: add QInputSettings componentPaul Lemire2016-01-231-1/+4
| | | | | Change-Id: Ice6dead127b81b6089a6aa4d72f46b7337d5851b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Have Qt3DQuickWindow manage window surfaceSean Harmer2016-01-181-1/+0
| | | | | Change-Id: I3d034728781aa5b99868c92ea73ebf427ee88c5a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Temporarily expose window to QML contextSean Harmer2016-01-181-0/+1
| | | | | | | | | Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Link examples against static libPaul Lemire2016-01-161-3/+1
| | | | | | | | | | | | | Contains: Qt3DWindow Qt3DQuickWindow QFirstPersonCameraController FirstPersonCameraController.qml This will allow to get rid of the Camera configuration hack Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Remove transforms property of QTransformSean Harmer2015-11-171-1/+1
| | | | | | | | Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
| | | | | | | | | | | This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+187
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>