| Commit message (Collapse) | Author | Age | Files | Lines |
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Essentially use 10^3 KM instead of KM so that we don't end up
with too much precision in the positions which can then result
in the camera flickering when the viewMatrix is computed for
rendering
Change-Id: Id2f878c2e1ccd22a2e72a3494d2e7f623f2b4eb6
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Task-number: QTBUG-62321
Change-Id: I1df375c9a6a72049584eee118613bca72958e4f0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It's likely more accurate and may well be optimised, too.
Change-Id: Iba38b80be16ca97a5f818e3dbc880a821cd9900a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The texture files used were from a third party that didn't explicitly
allow their distribution. All of them have been replaced by textures
from NASA and another third party that do allow their distribution
and editing.
Task-number: QTBUG-57543
Change-Id: I69f1309424bba029cdce08689ea8670ed32d44ae
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Also removed duplicate code and made some rearrangements in entities.
Change-Id: I7f588672a1694fc440318f66bcfbe33d5ebcf0ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I855adca5554f5a1148e80c87bf76deaa0b909846
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51448
Change-Id: I1359cbfe61dbef291859d15b16bda61639493432
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings,
remove parameter bindings
Change-Id: I182092d43b0842da07e995387c0fe174d45345df
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Contains:
Qt3DWindow
Qt3DQuickWindow
QFirstPersonCameraController
FirstPersonCameraController.qml
This will allow to get rid of the Camera configuration hack
Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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To prevent colliding with the standard Qt 3D type.
Change-Id: Ibf7b8b744dd23f1ced231e90486729be894a1be7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Earth clouds are in the correct place again.
Change-Id: Ic4ca6683d0196a66463d578d6d1587a762156750
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: If289d74601e2244d4175ba6b1ea3eb95df0bd50b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Compound transformations are now built up using QMatrix4x4 in both QML
and C++. Updating examples accordingly.
Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Makes the QML imports consistent with the C++ namespaces.
Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ib4bf6b5b90b633903037084daeb70799da23f30b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic5208d2149efbd03b82417ce3af17747375663f5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I07734c6a30f49b05cd7815d3c3412cd867a09836
Task-number: QTBUG-46602
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
(cherry picked from commit fc662e5a4597b568561c3a19abb24151086a229d)
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+ Improved earth clouds
- Some weirdness with alpha, easily visible with rings. Might be the
textures, although the alpha on them seems fine with image viewer.
- Earth clouds seem to have the alpha issue as well.
Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
(cherry picked from commit 30f9015933957eaf9533229f94b1bcd48a8ce3ed)
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