| Commit message (Collapse) | Author | Age | Files | Lines |
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Essentially use 10^3 KM instead of KM so that we don't end up
with too much precision in the positions which can then result
in the camera flickering when the viewMatrix is computed for
rendering
Change-Id: Id2f878c2e1ccd22a2e72a3494d2e7f623f2b4eb6
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I254cbc1643fcb5b67af8338c0b7adc8c25829f9d
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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+ Improved earth clouds
- Some weirdness with alpha, easily visible with rings. Might be the
textures, although the alpha on them seems fine with image viewer.
- Earth clouds seem to have the alpha issue as well.
Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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