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* planets-qml: fix flickerring by using less precise scale unitPaul Lemire2019-10-231-15/+17
| | | | | | | | | | Essentially use 10^3 KM instead of KM so that we don't end up with too much precision in the positions which can then result in the camera flickering when the viewMatrix is computed for rendering Change-Id: Id2f878c2e1ccd22a2e72a3494d2e7f623f2b4eb6 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* Port Planets QML example to Apple TVOleg Yadrov2016-10-281-0/+52
| | | | | Change-Id: I254cbc1643fcb5b67af8338c0b7adc8c25829f9d Reviewed-by: Jake Petroules <jake.petroules@qt.io>
* Unify license header usage.Antti Kokko2016-01-261-19/+33
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Planets QML example for Qt3DTomi Korpipää2015-06-111-0/+166
+ Improved earth clouds - Some weirdness with alpha, easily visible with rings. Might be the textures, although the alpha on them seems fine with image viewer. - Earth clouds seem to have the alpha issue as well. Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>