| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I4ded0d2497175648b16dd95337826138c362ec26
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings,
remove parameter bindings
Change-Id: I182092d43b0842da07e995387c0fe174d45345df
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
examples/qt3d/qgltf/main.qml
Change-Id: I03d4cc679a7812fb114461609e481d43a0bc5390
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Wine is complex and not ideal for a getting started example.
Instead, use three of the simpler scenes.
Change-Id: I6859714e14c47c4907e85a48cde27d0ea5748ffa
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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From y: -100 to y: 80, z: -120 to z: 120
upVector Y changed to positive
Wine: z: -50 to z: 50 and removed angleX rotation
which was initially needed due to negative upVector
Change-Id: I054d1c18c5a3e6f68c9a3ddf4ea7d2a7f28c90a5
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is like gltf but uses the original Collada asset and generates
a glTF model at build time. Now that the qgltf rule is in qtbase we
can freely use it in any examples.
This does not have the limitations the gltf example has: this will
function both with core profiles and ES.
Change-Id: I9f04cf8b77337d397e1aecd1ffb22b7ce7e15ef7
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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