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* Add QRenderCapabilities to query GL about what is supportedMike Krus2020-01-201-1/+1
| | | | | Change-Id: I7981e7e4b514e5d15d66c82351f1ab2fe160d20d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add Profiling OverlayMike Krus2020-01-171-0/+14
| | | | | | | | | | | | | | | | | Can be activated at adding a QDebugOverlay in the frame graph to identify which surface it should be renderer one (renders only once on first branch that contains such a node). Can be also activated on the forward renderer from Qt3DExtras. - Shows information about FPS and number of jobs/renderviews/commands/vertices/entities/geometries/textures... - Allows to toggle job and gl call tracing and open folder where trace files are stored - Windows to show and dump glinfo and renderview/command details to the console Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-20/+34
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+52
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>