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* Pull bounding volume info from front endMike Krus2020-04-231-0/+21
| | | | | | | | | | | | | | When an entity has a bounding QBoundingVolume component AND that has a QGeometryView, the bounding volume can be computed by the core aspect and the results get pulled to the render backend. Otherwise, we use the old code which computes the bounding volume in the render aspect. This means we have 2 jobs to compute bounding volumes and that the core version must complete before the render aspect runs. Change-Id: I4de45e48fa0c4d40d3d5084f387abfed5ea1a2f8 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add QRenderCapabilities to query GL about what is supportedMike Krus2020-01-201-1/+49
| | | | | Change-Id: I7981e7e4b514e5d15d66c82351f1ab2fe160d20d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Scene3D example should use logic aspect too for input controllerSean Harmer2016-05-201-1/+1
| | | | | Change-Id: Ibcdbf91fc35659c21346147462b426f16b6f376e Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-18/+32
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Adapt Scene3D example to use automatic aspect ratio modeSean Harmer2016-01-191-3/+3
| | | | | Change-Id: Iba759f89d33779a85010a3a1dc915358b24ab033 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Add a property to Scene3D to control multisamplingLaszlo Agocs2015-08-071-0/+13
| | | | | Change-Id: I94ad9870a819af165fbbeae3a51db05c043d40ca Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+114
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>