| Commit message (Collapse) | Author | Age | Files | Lines |
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Compound transformations are now built up using QMatrix4x4 in both QML
and C++. Updating examples accordingly.
Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This API change is part of an effort to remove anything specific to one
graphics API (in this case OpenGL) from the public APIs. In addition to
the name of the class being changed, the QGraphicsApiFilter::Api has
been refactored to reference the Graphics API, rather than an OpenGL
API. Now this list includes OpenGL, and OpenGLES, but could also include
Vulkan, DirectX, or any other graphics rendering API we wish to support
in the future. Right now the properties in this class are still
reflective of the OpenGL APIs, and may need to be extended with other
properties in the future for other rendering technologies.
The QGraphicsApiFilter::Profile enum has also been changed to be more
more clear. So for now there are enums NoProfile, CoreProfile, and
CompatibilityProfile.
Task-number:QTBUG-49078
Change-Id: Ib5f9c3b7adee5badec6bce8a12b23683eb43b4cb
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Makes the QML imports consistent with the C++ namespaces.
Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Shader failed to compile on some android targets without the
precision defined.
Change-Id: I1953f62594dc931f40186963add1ff8df6867975
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Does the same thing as transparency-qml, allows to verify there's nothing
wrong with QtQuick 2 premultiplied alpha
Change-Id: Ia85a9759eace636e13d2e1b4a0e7f65fb96171e1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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