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* Make sample meshes geometry renderers againMike Krus2020-07-301-6/+4
| | | | | | | Introduce new geometry view class for each. Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Update examplesMike Krus2020-06-251-5/+5
| | | | | | | Not all work Change-Id: I7954f9fe41160c929ff48f8bdeae635b900fef33 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Make default geometries viewsMike Krus2020-02-271-4/+6
| | | | | | | | | | In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Get rid of QLayer::namesKevin Ottens2016-05-041-5/+1
| | | | | | | | | | | | | Don't reinvent a variable naming system (string based global variables even) and instead use pointer to QLayer instance everywhere, even with QLayerFilter. The wave and deferred-renderer-cpp examples have been ported to the new API. Change-Id: I82a858770954a8743a5c3d2ce0c463e62844871f Task-number: QTBUG-51440 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
| | | | | | | QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Unify license header usage.Antti Kokko2016-01-261-18/+32
| | | | | | | | Updated license headers to use new BSD header instead of LGPL3 one (in those files which will be under BSD) Change-Id: I300c5840db3fd4708d5d85e84f7c6729cba326e5 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Adapt examples to use new quaternion helpersSean Harmer2015-11-201-8/+3
| | | | | Change-Id: If9100fbc1870c09d90c9c1df102cf9c0503b96cb Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Adapt examples to use no args form of Qt.matrix4x4()Sean Harmer2015-11-201-4/+1
| | | | | Change-Id: If289d74601e2244d4175ba6b1ea3eb95df0bd50b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Remove transforms property of QTransformSean Harmer2015-11-171-4/+11
| | | | | | | | Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
| | | | | | | Makes the QML imports consistent with the C++ namespaces. Change-Id: I8c781a67a9010124bd22bb1fab16c4f1082fd962 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
| | | | | | | | | | | This should make the documentation and code terminology consistent throughout. We can rename the source directories at a later date if needed. Task-number: QTBUG-46622 Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+80
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>