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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Provides the following value types under the Qt3D QML import:
QColor
QVector2D
QVector3D
QVector4D
QQuaternion
QMatrxi4x4
This allow users not to import QtQuick everwhere when they just need one of
those types.
Change-Id: I7bd7e29c70c22886c40edb7abfb6ff1b7329b235
Task-number: QTBUG-41550
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4a838c7867e822705f2ab65fd099ba81698f8f2a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Also extended Renderer and friends to support setting the number
of vertices per patch with glPathParameteri(GL_PATCH_VERTICES, n).
To support this QMeshData now also stores the vertices per patch.
This demonstrates how to tessellate using quad tessellation mode.
Follow-up commits will add objects to show triangle and isoline
modes.
Change-Id: I68afb31815db430d0b4d8d9cc525efcfb9a216fc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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