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* Copyright header change.Mika Salmela2015-02-091-19/+14
| | | | | | | | As for preparation for Qt5.5 release the copyright header is updated to correspond the current license requirements. Change-Id: I36632918b66f455539453b42c369689fb11298ec Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Qt3DQuick value type and color providersPaul Lemire2014-10-311-6/+0
| | | | | | | | | | | | | | | | | Provides the following value types under the Qt3D QML import: QColor QVector2D QVector3D QVector4D QQuaternion QMatrxi4x4 This allow users not to import QtQuick everwhere when they just need one of those types. Change-Id: I7bd7e29c70c22886c40edb7abfb6ff1b7329b235 Task-number: QTBUG-41550 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Tessellation-Modes example updated to use uniforms arrayPaul Lemire2014-09-301-12/+5
| | | | | Change-Id: I4a838c7867e822705f2ab65fd099ba81698f8f2a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Add an example to exercise tessellation shader supportSean Harmer2014-09-211-0/+82
Also extended Renderer and friends to support setting the number of vertices per patch with glPathParameteri(GL_PATCH_VERTICES, n). To support this QMeshData now also stores the vertices per patch. This demonstrates how to tessellate using quad tessellation mode. Follow-up commits will add objects to show triangle and isoline modes. Change-Id: I68afb31815db430d0b4d8d9cc525efcfb9a216fc Reviewed-by: Paul Lemire <paul.lemire@kdab.com>