| Commit message (Collapse) | Author | Age | Files | Lines |
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This aspect doesn't need to depend on a QWindow, any QObject can do as
long as we can have an event filter on it and we see input events on it.
Rename the whole concept to "view" in the process.
Change-Id: Idce2fcc37c5679fe0f7915d27793685167dd59a6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I714cf941230fdd83f0de37125bf44b4888662b25
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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With this move it also becomes a private class. As a result I had to
touch all the examples as you won't get camera navigation anymore if the
input aspect is not registered.
Quick3DConfiguration doesn't depend on the QuickWindow singleton hack
anymore, it tries to get back to the aspects and set the camera on the
ones having a corresponding property.
It also mostly empties Window and QuickWindow.
Change-Id: Ife1644bd338e51929bad1e99089bd5e4c68ebc68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Iade146d9d63ba9d8b33953467e67d5864d0469b9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The Qt3D::Window doesn't contain the QAspectEngine anymore. This will allow
to to pass any kind of surface to the QAspectEngine.
We could still have a wrapper like QQuickView around the QQmlAspectEngine if
needed but if it weren't for the camera controller that we need to keep a
little longer, a simple QWindow could be used in every example.
All examples were updated.
Change-Id: I4921df0df6f1066cd409ea886faf41d7e8834ef6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Provides the following value types under the Qt3D QML import:
QColor
QVector2D
QVector3D
QVector4D
QQuaternion
QMatrxi4x4
This allow users not to import QtQuick everwhere when they just need one of
those types.
Change-Id: I7bd7e29c70c22886c40edb7abfb6ff1b7329b235
Task-number: QTBUG-41550
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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All examples updated to work with the modifications.
Change-Id: I51a3036fa750ca297a2180c488747d0878b940a4
Task-number: QTBUG-41543
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ib16fe125e160764571775f3667cff082db921f7d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Id7b06add196edc64c553cdeff31bc3333fa7acaf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4b40120807a60873b38687ba8ce0b6c2dfd77127
Task-number: QTBUG-41534
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I2ef4c1b78b973b8a0e0df1452b398b96d5b8366b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Iccf0aeef6d0f3ed173f8db4f2d8f161f71d17ac9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I9b0892816dd190c83a6f1bb3834dd97a9dfb9871
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I871be19f417a2ac1dae531c4c2807bda7e59c8e8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QTorusMesh and QSphereMesh subclasses. Shape rename to QAbstractShapeMesh.
They all have a d-pointer.
Change-Id: I2c97fd01d7fa5e8bfa7c5e1b07f1a5249e79b36c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5c3dc490e6b324733713b791dcfa61305378d904
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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At the moment the Effect is no longer exposed as a Custom QML Type hence using
custom properties results in QML errors.
Change-Id: Ife2f8187e0b68932afda27a8b3f03d99399a95ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I04fcbdd28c5c05697fb04f6dfc809a2d8b8de5c7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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