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Task-number: QTBUG-60288
Change-Id: I320f787c3b245cc52df80d89c75f856aeacf649d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I9a4f1882805892248aa9f6a4cf8d83a49acaeb0b
Task-number: QTBUG-60288
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Change-Id: Ie55724be1872f98660093b0fd5cea54d7e0eae11
Task-number: QTBUG-60289
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Change-Id: I05b9965f93f2a0e5e4c8a4e38e4f52dce1fa2f3d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Use BSD for all sources, and FDL for all documentation files.
Change-Id: Ifce7284d10947b4948be6ecf44fe3ff8be30f7f7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Shares the QML files with the scene3d example.
Task-number: QTBUG-52132
Change-Id: I076284b66a8dfdc3308171f11528851a7e20bbce
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia71dcd616bc66e128250ae17a0ece7c9669209b7
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Change-Id: If98fe65a863ee09e82053ada70c1b19d26d8e1f4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia1a706888ca3bb1eedcac34903afe7da0c168462
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6c5ae0e29960aaab2d0babfe325a9f6483729600
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I57ea393e3abc5de2230f464d612d36a8075fa979
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iee998ffe7ddb67a03ed260db053f541e0138b837
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Found this when building for iOS using a custom build
without widgets.
Change-Id: If50e2d388aafacf9f8b3cfea20752c790e1fbc1d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Command '\snippet (//! [2])' failed at end of file 'planets-qml/PlanetsMain.qml'
Change-Id: If30a8123aad2631de22731e5bbd51871166063c8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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-rename QText3DGeometry to QExtrudedTextGeometry
-rename QText3DMesh to QExtrudedTextMesh
-rename the depth property to extrusionLength
-removed the edgeSplitAngle property
-updated the example
Task-number: QTBUG-58880
Change-Id: Ib2d1a58e62b34949db12b9245f1474baf9cf9b91
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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-rename barriertypes to waitOperation
-in QML introduce a waitFor property
-remove the Barrier suffix for the enum values
-rename BarrierType to Operation
Task-number: QTBUG-58878
Change-Id: Idc65f44b09e632509cd74286de26fea02e6b6dee
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/core/nodes/qnode.cpp
Change-Id: Id989bec6c54eee94651906d44ece752c10b7d0d1
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will get updated in Qt3DWindow::resizeEvent()
Task-number: QTBUG-58327
Change-Id: I9464ba193a225af17cc4638902d0c68e82640d41
Reviewed-by: Guillermo A. Amaral <gamaral@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Could be useful to have it around in an example still, so that people
get an idea on how to make their own framegraph in QML from scratch.
Some other examples have QML framegraphs too, but this one is simpler.
Change-Id: I9065af920b1233d3f06cfee71c59afe98359cb7e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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We remove the qml implementation of materials in extras that were also
implemented in C++. Note this is an API change for the materials having
texture properties. The QML ones had mistakenly a string property
instead of a texture one. This move also fixes this API issue on the QML
end.
Change-Id: Ibed14288cd7b8c5ab9615b74b949c6a73ac29329
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Make the synchronization explicit rather than relying on luck.
Change-Id: I4291fd70701e784c70b3ad6d178d6fc9cc4ce0a5
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Conflicts:
src/plugins/sceneparsers/gltf/gltfio.cpp
src/render/io/objloader.cpp
Change-Id: I094c9310d56657ab19b4722b946c60d8cb490191
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Task-number: QTBUG-58057
Change-Id: Id078ad5f83a627112718a51ba85c5789bcae718d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Allows to extrude a 3D mesh from a text string
- Added 3d-text example
Triangulation fixes provided by Remi Faitout
Task-number: QTBUG-19234
Change-Id: I767ffa11092d30945e3fc19f90f72a5965f5a776
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
tests/auto/render/render.pro
Change-Id: I3d0463dabae4fc78f334afc8f90d2d321ab71e03
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Conflicts:
src/input/backend/updateaxisactionjob.cpp
src/render/renderstates/qalphacoverage.cpp
src/render/renderstates/qclipplane.cpp
src/render/renderstates/qdithering.cpp
src/render/renderstates/qseamlesscubemap.cpp
src/render/renderstates/qstenciltest.cpp
Change-Id: I5b279d30bbbb06af5e8ee9fc47e9794b78a567f5
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deferred-renderer-cpp example has been moved under tests/manual/,
but old example was not completely removed.
Task-number: QTBUG-55659
Change-Id: Ic8e934092879b05c4e04c5f70f0f3632cc8c3ec3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The mirror property on QTextureImage should now be used instead. This was a
temporarily fix for 5.7.
This reverts commit 5dc4c77408ff040dc4a50c3837f4b2a29e927cb8.
Change-Id: Id98d139a747669b722ff8a1185659015808960a8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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assimpio.cpp:72: warning: Can't link to 'GLTFPIO'
qpicktriangleevent.cpp:66: warning: Can't link to 'QPickSettings'
qpicktriangleevent.cpp:76: warning: Can't link to 'PickSettings'
shadow-map-qml.qdoc:28: warning: Can't link to 'RendererSettings'
shadow-map-qml.qdoc:28: warning: Can't link to 'Techniques'
Change-Id: I039a4134d18e2b2472554215a69e971650b29b64
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Change-Id: I68a5e66f04403991288937cf239bb4c5f4321367
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This allows to see in a web browser that a command succeeded,
for example, rather than reporting that the server dropped the
connection.
Change-Id: Ib6d34f8261112dd8c76d13dece542a6da229de03
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Change-Id: I937f8ff83565f48da5d35055add794c607bb52e4
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I254cbc1643fcb5b67af8338c0b7adc8c25829f9d
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Conflicts:
tests/auto/input/input.pro
Change-Id: I591202f144aeec915e18611dfce358d4f15faff6
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Due to 44f1a92338859f1cc043ec22e0142037b5f87936 we need to correct
the orientation of the textures applied to the plane meshes in this
example. There is a variety of ways to do this including:
* Adapting the texture coordinates
* Rotate plane other direction about x axis and swap face culling mode
* Flip textures on disk
This patch goes for the 3rd option. This can be reverted in 5.8 when we
get new API to control whether texture images are flipped upon loading.
None of these are ideal but is an intermediate step in getting to a
fully consistent usage with 5.8. This follows the same approach as was
used with the anaglph-rendering example skybox textures.
Change-Id: I7fda41204625d7b30ac295ef789b6dea6018c2b8
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Mika Salmela <mika.salmela@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia5a7dfb860317b3fa4b5a56ad6e9351ddb979b3b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/render/framegraph/qrendersurfaceselector.cpp
src/render/frontend/qrendersettings.cpp
src/render/jobs/renderviewjobutils_p.h
tests/auto/render/render.pro
Change-Id: Ibe9eb962e3990e07f01a5608a2d60c79bc4c160f
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Change-Id: I64f815587947ad2f63462bb38027c533c7aa4bdc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Idf3c40274ff60ff3c856c2e61a0d782a916e0e19
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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If we convert a mat4 matrix to a mat3 matrix, then back to a mat4, this
removes the translation component from it. Making the skybox shaders use that
property allows to remove references to the camera translation in
QSkyboxEntity.
This makes using a skybox neater as we don't need to care about the Camera
position anymore. This also allows to render the same skybox with different
cameras which required to have duplicate QSkyboxEntity previously.
Change-Id: I1adddd17d151e4d26d0f19b048df88dbf738042b
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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For coherency with other function names. This kind of API change is allowed
since Qt3DWindow is in the Extras module which is still in tech preview for
5.7
Change-Id: Ic67f96cfb2dfcb3b2d724c97f2cf472bfaf40a07
Task-number: QTBUG-54841
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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As a result of 44f1a92338859f1cc043ec22e0142037b5f87936 the cubemap
texture images get mirrored. As we cannot add the api to control this
until Qt 5.8, for now we temporarily mirror the textures on disk. We
should revert this in 5.8 once the mirrored property is in.
Task-number: QTBUG-54881
Change-Id: I675f4dc1576e076c63f8c592cdbc51707afb4cb7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Since vec3-vec4 padding is not always correctly implemented in all OpenGL GPU
implementations, use vec4 in the struct declaration.
Also slightly improve readibility of the buffer construction code.
Change-Id: I9dfbeb2bcdc0a713e1e0a872f6a5e8cfe50c52a3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Looks like QML doesn't like animating only a single element of a 3d
vector. It seems to default the non-animating elements to 0. Instead
use a Vector3DAnimation.
Also added another animation to the transformation to make the
spotlight move back and forth in addition to sweeping it's local
direction angle.
Change-Id: Ief490752107b2b618dcf8500cb87561b3baea0bb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I51d8068d9f910981db89fc26e4bd29b928faad56
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Useful for testing more of the lighting shader code paths.
Change-Id: Iae1403bbe8562cfc8a0d22784069080a421153f5
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I88344e2eabeb4a9598338d50b4a1874aeed6d522
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Without this change Qt Creator tags this example "broken"
and hides it from the Examples tab in the Welcome mode.
Change-Id: I276ddb3ea50f05695a6afa7fa34de682bdc944c2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Without this change Qt Creator tags this example "broken"
and hides it from the Examples tab in the Welcome mode.
Change-Id: I4f0faa6b18c3f1ec2de673e3f6ced7e23b46c094
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Without this fix, Qt Creator tags the example as "broken"
and hides it in the Examples tag in the Welcome screen.
Change-Id: Ifebc926b17a7161abb49c61a2369f8c485532156
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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