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Change-Id: I37d0e1a0c56b874122e0db3ac60a90d19819630d
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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By default, Scene3D will select the RHI backend.
If QQuickWindow::graphicsApi() is set to QSGRendererInterface::OpenGLRhi
(QSG_RHI_BACKEND set to "opengl") then Qt3D will select the OpenGL
backend.
It's possible to use the OpenGL backend to RHI by setting
QQuickWindow::graphicsApi() to QSGRendererInterface::OpenGLRhi
AND setting QT3D_RENDERER to "rhi".
(Note that setting to QSGRendererInterface::OpenGL has not effect).
Change-Id: I71488ddb290ce2e30c724ddcc10c57ed8afe267b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Introduce new geometry view class for each.
Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I7c91d265d1eecaceff434b88311a8f0ea9c1c51d
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Its DeviceType also becomes an enum class, so needs one more layer of
namespace prefix.
Change-Id: Iec519721f30811d91348de92a11ffc82ba86e81d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Example was referencing assets that were removed a long time ago
Change-Id: I9ab76c53d565d4579b9f7ffc9c69789d836d0159
Pick-to: 5.15
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Not all work
Change-Id: I7954f9fe41160c929ff48f8bdeae635b900fef33
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I1e62b901adc2896129aab7ff714ca8bd3e762d69
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ie9a73a025bc8de8dc58b6f283dc8467d9a6a1473
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Fix static build
Change-Id: Ifc2ef78694c2b8fe53961cee75371e5431fff9c4
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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- QOpenGLEXtensions now private API in GUI
- Removed support for tessellation in GL 3
- Use QMouseEvent position
- Removed use of QDesktopWidget
- Adapt to change in QQuickWindow API
Change-Id: I79df8780b9d02c6d2a3620529f5f41daec7120fe
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I4ab815079a5fd794714bc5a7cad05e970afcd731
Pick-to: 5.15
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Jean-Michaël Celerier <jean-michael.celerier@kdab.com>
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Change-Id: If507aac8d48cc33fa7acf993ab77b76cdd70ee9a
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Trying to please CMake CI which crashes on large resources.
Will add back later.
Change-Id: I5b57e9b1326e37624bf209813c4ae7c9a0c6762f
Reviewed-by: Albert Astals Cid <albert.astals.cid@kdab.com>
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Change-Id: I250de427ffca49d2736c1f01046733df5fb25d6e
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ia1dd8d0441f6e6371cec574f7d937d6d94c57186
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: If6c887c6356a160a5f3fb906d38a341fff0c7b29
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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- updated dependencies, excluding qtgamepad for now
- fixed issues with Q_PROPERTY not supporting forward declarations
- fixed for changes in QtQuick private API
- fixed for changes in QtOpenGLVersionFunctions API
- fixed for removal of QT_OPENGL_ES* macros
- fixed for changes in QtConcurrent API
- fixed RHI based build
Change-Id: I42ccd2f101b7f0a78e2860c6d551722bf6710a11
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Id669d5c1aab29965eac0dabd1cb497e908dac23e
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Change-Id: Iba20f047404b20c1e5b9bdcef917b3c2a1000d59
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h
src/plugins/renderers/opengl/renderer/renderer.cpp
src/render/backend/attachmentpack_p.h
src/render/frontend/qrenderaspect.cpp
src/render/picking/qabstractraycaster.cpp
tests/manual/manual.pro
Change-Id: I617b7e34bf7e11b2921bfc15e1b99c3e81891ec7
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This is already done in Qt3DExtras::Qt3DWindow.
Change-Id: Idf742b93fdc0d8d4226284d6d949758a07921dd5
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I98507808b43b116b1950fd60df54704562a234ce
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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When an entity has a bounding QBoundingVolume component AND that has
a QGeometryView, the bounding volume can be computed by the core
aspect and the results get pulled to the render backend.
Otherwise, we use the old code which computes the bounding volume
in the render aspect.
This means we have 2 jobs to compute bounding volumes and that the core
version must complete before the render aspect runs.
Change-Id: I4de45e48fa0c4d40d3d5084f387abfed5ea1a2f8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Move QBuffer, QAttribute, QGeometry to Qt3DCore.
Change-Id: I59dfd091eefadcada93350b3aba955f40b304385
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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These examples show very tiny UI elements on Android devices,
thus enabling HighDPI.
Task-number: QTBUG-80717
Change-Id: Ibc1a82679e36d74ab6f6d51a4a5b06925f913b84
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Many are moving to opengl module in qt6, will make merging
easier.
Change-Id: I0ad08510e6999a5d887d9197fe2cb0dc21919fb9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I7981e7e4b514e5d15d66c82351f1ab2fe160d20d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Can be activated at adding a QDebugOverlay in the frame graph to
identify which surface it should be renderer one (renders only
once on first branch that contains such a node).
Can be also activated on the forward renderer from Qt3DExtras.
- Shows information about FPS and number of
jobs/renderviews/commands/vertices/entities/geometries/textures...
- Allows to toggle job and gl call tracing and open folder where
trace files are stored
- Windows to show and dump glinfo and renderview/command details to the
console
Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- Add (basic) documentation for Qt3DAnimation::QAnimationCallback.
- Add missing namespace qualifiers for \class, \fn, \instantiates,
\sa, and \property commands.
- Remove linking to example file pages, as QDoc no longe treats them
as linkable targets.
- Fix function/QML method parameter documentation
- Fix missing \qmlproperty types
- Fix linking to QKeyEvent in QtGui.
- Move Qt3DRender::Quick namespace documentation to where QDoc can
see it.
- Add enum documentation for
Qt3DRender::QBlitFramebuffer::InterpolationMethod and
Qt3DRender::QMesh::Status.
- Other minor fixes
This brings the current warning count to zero.
Fixes: QTBUG-79822
Change-Id: I1154a7f9c34917a3f240e99da0e7a300be7d65a0
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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The bundled_in_lib and bundled_in_assets entries have been removed,
so all manifests have to be updated to no longer refer to these.
In addition, android-16 is no longer supported, so the minimum SDK
versions have to be updated.
Change-Id: Id01326df5522195647eb107b60ea7e637a950bb3
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Essentially use 10^3 KM instead of KM so that we don't end up
with too much precision in the positions which can then result
in the camera flickering when the viewMatrix is computed for
rendering
Change-Id: Id2f878c2e1ccd22a2e72a3494d2e7f623f2b4eb6
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ia46926faa46568a12dc02f7983477af6b395616d
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ifda1f6f69a6dc58d426dfddbd711620c185a30ab
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Allows to render several 3D scenes using a single Scene3D. To be used when
you need multiple Scene3D instances.
[ChangeLog] Introduce Scene3DView to render multiple distinct 3D scenes
Change-Id: I5d51c5935218cc84c15d57def3703aa0d92040ba
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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The default compositing mode is FBO.
One of the problematic aspects of Scene3D is its round trip
through a FBO, which is moderately expensive on low-end hardware,
although it makes it a fully fledged Qt Quick 2 item. If one
wants MSAA then things are even worse, as an intermediate MS'ed
FBO is needed, then resolving into the final one, whose color
texture is then sampled.
However, there's a significant use case for which these FBOs
can be avoided, and that's the case of a 3D scene "below" other
QQ2 content. In this setup, Qt3D can simply render to the
screen, driven by QQ2; then QQ2 can draw on top.
(It's the typical "underlay" scenario.) This can be enabled by setting
the compositing mode to Underlay
[ChangeLog] Scene3D add compositingMode property. Allows underlay rendering.
Task-number: QTBUG-74977
Change-Id: I1ec5f5d60eab45835dbdb2596a7bf1b2ac3624e0
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Conflicts:
src/render/renderers/opengl/renderer/renderer.cpp
tests/auto/render/textures/tst_textures.cpp
Change-Id: I4da0eafe7ddd4dd822c3dcb5f5fa826653a335b4
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Change-Id: I9e9214906c5cda56d0bcc98678c77be69189699d
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Files chest.qrc, houseplants.qrc and metalbarrel.qrc which used these
assets were removed in commit 74c06c02f896c6aba408cfd0857d317378572736.
Change-Id: Idd8d5b9baedf4c8f608aff6e3b5dbfe1a4f5a25e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The only noteworth change is where a loop around spy.events modified
the container using takeFirst(). There was no reason to do so, so it
was changed to use the loop variable instead of the result of taking.
Change-Id: I02c62a7c2efc5d042c6e669fe5daddd7da7e85d2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I42affdd02bddb5205b9f2455f0c5e5efbd414dd8
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Task-number: QTBUG-74602
Change-Id: If9cf0795e887a0b3cdfed0a6f5e7798116ef137d
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Remove the calls as 6158b4ae7cc88848b03d5d592a671de7113c4faf
states that it no longer has any effect, fixing:
gltfgeometryloader.cpp:333:18: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
gltfgeometryloader.cpp:371:54: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
basegeometryloader.cpp:155:39: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
basegeometryloader.cpp:202:46: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
instancebuffer.cpp:61:39: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is dep
tst_qbuffer.cpp:79:96: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:85:100: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:128:109: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:132:57: warning: ‘void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)’ is deprecated [-Wdeprecated-declarations]
tst_attribute.cpp:56:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_attribute.cpp:108:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:74:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:271:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:297:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:519:95: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:574:95: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:967:83: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:969:82: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:56:118: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:57:116: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:199:118: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
Change-Id: I6835598a1771a0ec3a0b080911fa4cada210a01a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3eecd06bba9438b5aa472f3ba7ecaecdeda985e2
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Change-Id: Id76f8fc4d4701933e7744ff0dff837ec5e4bcc02
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The files got added in commit f49cabe35cbd. However, the original
sources from the linked url are in .tga format, so I assume they
got converted before importing. We should probably add a
'Modifications' entry to highlight such conversions in the future.
https://opengameart.org/content/miramar-skybox categorises the license
as CC-BY 3.0, but the upload was done not by the author.
Change-Id: I312a871716104507434eb6d12a547c3752da51af
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The code was originally imported in commit 2a9a67d1b179, and then
updated in to upstream version 0.8 in commit 473bd13ed37.
LICENSE.md is from upstream repository.
Change-Id: I20f97d46125abc4f1c7d54c52b891acc50336ac5
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-68933
Change-Id: I4226b8b9d70548b6921948c5ea47520f40f5df98
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Change-Id: I666d4ca1ad39f81e41a9b47a8828d1689ff2b33e
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