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* material-qml: correct scale values for plantsPaul Lemire2015-01-191-2/+2
* torus-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* simple-cpp: use QForwardRendererPaul Lemire2015-01-181-18/+6
* bigscene-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* cylinder-cpp: use QForwardRendererPaul Lemire2015-01-181-15/+5
* dynamicscene-cpp: use QForwardRendererPaul Lemire2015-01-181-2/+6
* materials-cpp: use the default QForwardRendererPaul Lemire2015-01-184-134/+6
* use the default ForwardRenderer in the examplesPaul Lemire2015-01-1826-482/+15
* deferred-renderer-cpp: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-185-6/+12
* deferred-renderer-qml: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-182-12/+23
* deferred-renderer-cpp: show something on screenPaul Lemire2015-01-185-5/+145
* deferred-renderer-qml shows something againPaul Lemire2015-01-182-11/+26
* playground-qml updated to test new cases with QShaderDataPaul Lemire2015-01-182-18/+35
* Add a Scene3D item to wrap Qt3D scenes in QQ2Kevin Ottens2015-01-186-1/+337
* Port the shadow map example to the new featuresGiuseppe D'Angelo2015-01-173-20/+18
* Shadow map example: temporary fix for asset loadingGiuseppe D'Angelo2015-01-162-2/+2
* Add --bench argument to bigscene demo.Milian Wolff2015-01-131-0/+5
* Added default QML MaterialsPaul Lemire2015-01-1017-1053/+8
* dynamicscene-cpp examplePaul Lemire2015-01-109-1/+594
* Fix dynamic reparenting issuesPaul Lemire2015-01-101-4/+4
* bigscene-cpp: use QPhongMaterial which reduces code sizePaul Lemire2014-12-311-28/+6
* Default cpp materials + material-cpp examplePaul Lemire2014-12-3121-7/+1546
* QML default phong material and generate qrc filePaul Lemire2014-12-301-5/+1
* simple-cpp: use QPhongMaterial default materialPaul Lemire2014-12-221-5/+2
* Clean up the wireframe example a littleSean Harmer2014-12-196-51/+28
* Add a new EntityLoader elementKevin Ottens2014-12-177-0/+354
* Add an animated ribbon/wave exampleSean Harmer2014-12-1518-1/+1216
* UBO handling arrays and structsPaul Lemire2014-12-121-5/+82
* playground-qml example updated to use ShaderDataPaul Lemire2014-12-122-19/+80
* playground-qml example cleaned up and simplifiedPaul Lemire2014-12-1010-684/+588
* playground-qml: Add ShaderData component for testing purposesPaul Lemire2014-12-101-0/+10
* bigscene-cpp: Added Material for each entityPaul Lemire2014-12-091-2/+40
* keyboardinput-qml example now working with inputsPaul Lemire2014-11-141-4/+32
* keyboardinput-qml example updatedPaul Lemire2014-11-141-2/+4
* keyboardinput-qml examplePaul Lemire2014-11-145-1/+242
* Qt3D::Window simplifiedPaul Lemire2014-11-1420-77/+195
* Add an example demonstrating more materialsSean Harmer2014-11-1325-2/+1907
* Add some assets useful for examplesSean Harmer2014-11-1372-1/+25171
* Show all rotating cylinders and don't flicker due to the animation.Milian Wolff2014-11-051-14/+14
* QAspectEngine owns the root of the sceneSean Harmer2014-11-026-10/+6
* Add bigscene examplePaul Lemire2014-11-023-0/+150
* Qt3DQuick value type and color providersPaul Lemire2014-10-3129-174/+3
* QTransform refactoredPaul Lemire2014-10-304-11/+11
* QCamera refactoredPaul Lemire2014-10-3015-256/+140
* QTexture refactoringPaul Lemire2014-10-305-25/+35
* Rename RendererAspect -> QRenderAspectSean Harmer2014-10-2618-36/+36
* QLayer: QString name property converted to QStringList namesPaul Lemire2014-10-227-19/+19
* QParameterMapper: renamed to QParameterMappingPaul Lemire2014-10-225-21/+21
* QMeshData: enum for primitivesPaul Lemire2014-10-221-1/+1
* QAbstractMeshData merged with QMeshData and moved to RendererPaul Lemire2014-10-222-3/+3