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* Add precision for sampler2DShadow in ES3 shaderLaszlo Agocs2015-04-221-1/+1
* Doc: Add skeleton documentation for the examplesTopi Reinio2015-03-1727-0/+864
* Remove copyright headers from the ES3-specific shadow map shadersLaszlo Agocs2015-03-134-144/+0
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-04315-42/+44
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-281-2/+2
* Added NodeInstantiatorSean Harmer2015-02-285-43/+88
* Fix scene path in assimp examplesPaul Lemire2015-02-262-2/+2
* Remove incomplete bullet and OpenAL aspectsSean Harmer2015-02-1911-708/+0
* Make shadow mapping functional on ES 3Laszlo Agocs2015-02-186-0/+292
* playground-qml now properly showing ShaderData/UBOPaul Lemire2015-02-182-36/+11
* Fix texture sampling callsLaszlo Agocs2015-02-144-10/+10
* Use Qt wrappers for math functionsLaszlo Agocs2015-02-143-5/+5
* Avoid instance names in uniform blocksLaszlo Agocs2015-02-132-9/+9
* Make scene parsers operate on URLs instead of raw filenamesLaszlo Agocs2015-02-132-2/+2
* Copyright header change.Mika Salmela2015-02-09135-2565/+1890
* Add GL(ES) 2 support to the Skybox exampleLaszlo Agocs2015-02-091-0/+58
* Skybox/QWrapMode: update doc and remove r wrap mode on SkyboxPaul Lemire2015-02-081-1/+0
* Skybox example updated to use new texture APIPaul Lemire2015-02-082-5/+14
* materials-cpp updated to use new Texture APIPaul Lemire2015-02-085-88/+60
* Make ctor of QAbstractTextureProvider protectedPaul Lemire2015-02-081-1/+1
* Moved QAbstractTextureProvider/QWrapMode to proper filesPaul Lemire2015-02-083-3/+3
* QTexture renamed to QAbstractTextureProviderPaul Lemire2015-02-086-46/+46
* Skybox examplePaul Lemire2015-02-0821-2/+341
* Remove 4.5 core requirement from scene3d exampleLaszlo Agocs2015-02-041-4/+0
* Fix example building on MinGWGiuseppe D'Angelo2015-01-261-3/+7
* Allow to control the aspects used by a Scene3DKevin Ottens2015-01-252-1/+2
* material-qml: updated to use sortingPaul Lemire2015-01-243-2/+8
* RenderCommand sortingPaul Lemire2015-01-241-0/+0
* playground-qml: renamed ForwardRenderer to not conflict default FrameGraphPaul Lemire2015-01-244-3/+3
* deferred-renderer-qml: updated to use more lightsPaul Lemire2015-01-243-17/+82
* enabled-qml: use enabled flag on FrameGraph nodesPaul Lemire2015-01-242-68/+110
* enabled-qml: Example to test the enabled property on componentsPaul Lemire2015-01-245-1/+247
* Have Scene3DItem deal with input eventsKevin Ottens2015-01-232-0/+5
* The input aspect don't need QWindow anymoreKevin Ottens2015-01-2325-25/+25
* Remove the now useless QuickWindowKevin Ottens2015-01-2317-34/+51
* Move CameraController in the input aspectKevin Ottens2015-01-2344-32/+90
* Fix for wave examplePaul Lemire2015-01-204-3/+3
* material-qml: correct scale values for plantsPaul Lemire2015-01-191-2/+2
* torus-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* simple-cpp: use QForwardRendererPaul Lemire2015-01-181-18/+6
* bigscene-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* cylinder-cpp: use QForwardRendererPaul Lemire2015-01-181-15/+5
* dynamicscene-cpp: use QForwardRendererPaul Lemire2015-01-181-2/+6
* materials-cpp: use the default QForwardRendererPaul Lemire2015-01-184-134/+6
* use the default ForwardRenderer in the examplesPaul Lemire2015-01-1826-482/+15
* deferred-renderer-cpp: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-185-6/+12
* deferred-renderer-qml: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-182-12/+23
* deferred-renderer-cpp: show something on screenPaul Lemire2015-01-185-5/+145
* deferred-renderer-qml shows something againPaul Lemire2015-01-182-11/+26
* playground-qml updated to test new cases with QShaderDataPaul Lemire2015-01-182-18/+35