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* Fix example building on MinGWGiuseppe D'Angelo2015-01-261-3/+7
* Allow to control the aspects used by a Scene3DKevin Ottens2015-01-252-1/+2
* material-qml: updated to use sortingPaul Lemire2015-01-243-2/+8
* RenderCommand sortingPaul Lemire2015-01-241-0/+0
* playground-qml: renamed ForwardRenderer to not conflict default FrameGraphPaul Lemire2015-01-244-3/+3
* deferred-renderer-qml: updated to use more lightsPaul Lemire2015-01-243-17/+82
* enabled-qml: use enabled flag on FrameGraph nodesPaul Lemire2015-01-242-68/+110
* enabled-qml: Example to test the enabled property on componentsPaul Lemire2015-01-245-1/+247
* Have Scene3DItem deal with input eventsKevin Ottens2015-01-232-0/+5
* The input aspect don't need QWindow anymoreKevin Ottens2015-01-2325-25/+25
* Remove the now useless QuickWindowKevin Ottens2015-01-2317-34/+51
* Move CameraController in the input aspectKevin Ottens2015-01-2344-32/+90
* Fix for wave examplePaul Lemire2015-01-204-3/+3
* material-qml: correct scale values for plantsPaul Lemire2015-01-191-2/+2
* torus-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* simple-cpp: use QForwardRendererPaul Lemire2015-01-181-18/+6
* bigscene-cpp: use QForwardRendererPaul Lemire2015-01-181-17/+5
* cylinder-cpp: use QForwardRendererPaul Lemire2015-01-181-15/+5
* dynamicscene-cpp: use QForwardRendererPaul Lemire2015-01-181-2/+6
* materials-cpp: use the default QForwardRendererPaul Lemire2015-01-184-134/+6
* use the default ForwardRenderer in the examplesPaul Lemire2015-01-1826-482/+15
* deferred-renderer-cpp: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-185-6/+12
* deferred-renderer-qml: Use ShaderData to fill lights for GL2 TechniquePaul Lemire2015-01-182-12/+23
* deferred-renderer-cpp: show something on screenPaul Lemire2015-01-185-5/+145
* deferred-renderer-qml shows something againPaul Lemire2015-01-182-11/+26
* playground-qml updated to test new cases with QShaderDataPaul Lemire2015-01-182-18/+35
* Add a Scene3D item to wrap Qt3D scenes in QQ2Kevin Ottens2015-01-186-1/+337
* Port the shadow map example to the new featuresGiuseppe D'Angelo2015-01-173-20/+18
* Shadow map example: temporary fix for asset loadingGiuseppe D'Angelo2015-01-162-2/+2
* Add --bench argument to bigscene demo.Milian Wolff2015-01-131-0/+5
* Added default QML MaterialsPaul Lemire2015-01-1017-1053/+8
* dynamicscene-cpp examplePaul Lemire2015-01-109-1/+594
* Fix dynamic reparenting issuesPaul Lemire2015-01-101-4/+4
* bigscene-cpp: use QPhongMaterial which reduces code sizePaul Lemire2014-12-311-28/+6
* Default cpp materials + material-cpp examplePaul Lemire2014-12-3121-7/+1546
* QML default phong material and generate qrc filePaul Lemire2014-12-301-5/+1
* simple-cpp: use QPhongMaterial default materialPaul Lemire2014-12-221-5/+2
* Clean up the wireframe example a littleSean Harmer2014-12-196-51/+28
* Add a new EntityLoader elementKevin Ottens2014-12-177-0/+354
* Add an animated ribbon/wave exampleSean Harmer2014-12-1518-1/+1216
* UBO handling arrays and structsPaul Lemire2014-12-121-5/+82
* playground-qml example updated to use ShaderDataPaul Lemire2014-12-122-19/+80
* playground-qml example cleaned up and simplifiedPaul Lemire2014-12-1010-684/+588
* playground-qml: Add ShaderData component for testing purposesPaul Lemire2014-12-101-0/+10
* bigscene-cpp: Added Material for each entityPaul Lemire2014-12-091-2/+40
* keyboardinput-qml example now working with inputsPaul Lemire2014-11-141-4/+32
* keyboardinput-qml example updatedPaul Lemire2014-11-141-2/+4
* keyboardinput-qml examplePaul Lemire2014-11-145-1/+242
* Qt3D::Window simplifiedPaul Lemire2014-11-1420-77/+195
* Add an example demonstrating more materialsSean Harmer2014-11-1325-2/+1907