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examples
Commit message (
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Author
Age
Files
Lines
*
Fix example building on MinGW
Giuseppe D'Angelo
2015-01-26
1
-3
/
+7
*
Allow to control the aspects used by a Scene3D
Kevin Ottens
2015-01-25
2
-1
/
+2
*
material-qml: updated to use sorting
Paul Lemire
2015-01-24
3
-2
/
+8
*
RenderCommand sorting
Paul Lemire
2015-01-24
1
-0
/
+0
*
playground-qml: renamed ForwardRenderer to not conflict default FrameGraph
Paul Lemire
2015-01-24
4
-3
/
+3
*
deferred-renderer-qml: updated to use more lights
Paul Lemire
2015-01-24
3
-17
/
+82
*
enabled-qml: use enabled flag on FrameGraph nodes
Paul Lemire
2015-01-24
2
-68
/
+110
*
enabled-qml: Example to test the enabled property on components
Paul Lemire
2015-01-24
5
-1
/
+247
*
Have Scene3DItem deal with input events
Kevin Ottens
2015-01-23
2
-0
/
+5
*
The input aspect don't need QWindow anymore
Kevin Ottens
2015-01-23
25
-25
/
+25
*
Remove the now useless QuickWindow
Kevin Ottens
2015-01-23
17
-34
/
+51
*
Move CameraController in the input aspect
Kevin Ottens
2015-01-23
44
-32
/
+90
*
Fix for wave example
Paul Lemire
2015-01-20
4
-3
/
+3
*
material-qml: correct scale values for plants
Paul Lemire
2015-01-19
1
-2
/
+2
*
torus-cpp: use QForwardRenderer
Paul Lemire
2015-01-18
1
-17
/
+5
*
simple-cpp: use QForwardRenderer
Paul Lemire
2015-01-18
1
-18
/
+6
*
bigscene-cpp: use QForwardRenderer
Paul Lemire
2015-01-18
1
-17
/
+5
*
cylinder-cpp: use QForwardRenderer
Paul Lemire
2015-01-18
1
-15
/
+5
*
dynamicscene-cpp: use QForwardRenderer
Paul Lemire
2015-01-18
1
-2
/
+6
*
materials-cpp: use the default QForwardRenderer
Paul Lemire
2015-01-18
4
-134
/
+6
*
use the default ForwardRenderer in the examples
Paul Lemire
2015-01-18
26
-482
/
+15
*
deferred-renderer-cpp: Use ShaderData to fill lights for GL2 Technique
Paul Lemire
2015-01-18
5
-6
/
+12
*
deferred-renderer-qml: Use ShaderData to fill lights for GL2 Technique
Paul Lemire
2015-01-18
2
-12
/
+23
*
deferred-renderer-cpp: show something on screen
Paul Lemire
2015-01-18
5
-5
/
+145
*
deferred-renderer-qml shows something again
Paul Lemire
2015-01-18
2
-11
/
+26
*
playground-qml updated to test new cases with QShaderData
Paul Lemire
2015-01-18
2
-18
/
+35
*
Add a Scene3D item to wrap Qt3D scenes in QQ2
Kevin Ottens
2015-01-18
6
-1
/
+337
*
Port the shadow map example to the new features
Giuseppe D'Angelo
2015-01-17
3
-20
/
+18
*
Shadow map example: temporary fix for asset loading
Giuseppe D'Angelo
2015-01-16
2
-2
/
+2
*
Add --bench argument to bigscene demo.
Milian Wolff
2015-01-13
1
-0
/
+5
*
Added default QML Materials
Paul Lemire
2015-01-10
17
-1053
/
+8
*
dynamicscene-cpp example
Paul Lemire
2015-01-10
9
-1
/
+594
*
Fix dynamic reparenting issues
Paul Lemire
2015-01-10
1
-4
/
+4
*
bigscene-cpp: use QPhongMaterial which reduces code size
Paul Lemire
2014-12-31
1
-28
/
+6
*
Default cpp materials + material-cpp example
Paul Lemire
2014-12-31
21
-7
/
+1546
*
QML default phong material and generate qrc file
Paul Lemire
2014-12-30
1
-5
/
+1
*
simple-cpp: use QPhongMaterial default material
Paul Lemire
2014-12-22
1
-5
/
+2
*
Clean up the wireframe example a little
Sean Harmer
2014-12-19
6
-51
/
+28
*
Add a new EntityLoader element
Kevin Ottens
2014-12-17
7
-0
/
+354
*
Add an animated ribbon/wave example
Sean Harmer
2014-12-15
18
-1
/
+1216
*
UBO handling arrays and structs
Paul Lemire
2014-12-12
1
-5
/
+82
*
playground-qml example updated to use ShaderData
Paul Lemire
2014-12-12
2
-19
/
+80
*
playground-qml example cleaned up and simplified
Paul Lemire
2014-12-10
10
-684
/
+588
*
playground-qml: Add ShaderData component for testing purposes
Paul Lemire
2014-12-10
1
-0
/
+10
*
bigscene-cpp: Added Material for each entity
Paul Lemire
2014-12-09
1
-2
/
+40
*
keyboardinput-qml example now working with inputs
Paul Lemire
2014-11-14
1
-4
/
+32
*
keyboardinput-qml example updated
Paul Lemire
2014-11-14
1
-2
/
+4
*
keyboardinput-qml example
Paul Lemire
2014-11-14
5
-1
/
+242
*
Qt3D::Window simplified
Paul Lemire
2014-11-14
20
-77
/
+195
*
Add an example demonstrating more materials
Sean Harmer
2014-11-13
25
-2
/
+1907
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