| Commit message (Collapse) | Author | Age | Files | Lines |
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Example was referencing assets that were removed a long time ago
Change-Id: I9ab76c53d565d4579b9f7ffc9c69789d836d0159
Reviewed-by: Mike Krus <mike.krus@kdab.com>
(cherry picked from commit 57b39e87f4202c46fb552295b1c14917fc4b764a)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Change-Id: I4ab815079a5fd794714bc5a7cad05e970afcd731
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Jean-Michaël Celerier <jean-michael.celerier@kdab.com>
(cherry picked from commit 3f98bd6a1929c32ab70531af6d82b83481d36a14)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Change-Id: Iba20f047404b20c1e5b9bdcef917b3c2a1000d59
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h
src/plugins/renderers/opengl/renderer/renderer.cpp
src/render/backend/attachmentpack_p.h
src/render/frontend/qrenderaspect.cpp
src/render/picking/qabstractraycaster.cpp
tests/manual/manual.pro
Change-Id: I617b7e34bf7e11b2921bfc15e1b99c3e81891ec7
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This is already done in Qt3DExtras::Qt3DWindow.
Change-Id: Idf742b93fdc0d8d4226284d6d949758a07921dd5
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I98507808b43b116b1950fd60df54704562a234ce
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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These examples show very tiny UI elements on Android devices,
thus enabling HighDPI.
Task-number: QTBUG-80717
Change-Id: Ibc1a82679e36d74ab6f6d51a4a5b06925f913b84
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Many are moving to opengl module in qt6, will make merging
easier.
Change-Id: I0ad08510e6999a5d887d9197fe2cb0dc21919fb9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I7981e7e4b514e5d15d66c82351f1ab2fe160d20d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Can be activated at adding a QDebugOverlay in the frame graph to
identify which surface it should be renderer one (renders only
once on first branch that contains such a node).
Can be also activated on the forward renderer from Qt3DExtras.
- Shows information about FPS and number of
jobs/renderviews/commands/vertices/entities/geometries/textures...
- Allows to toggle job and gl call tracing and open folder where
trace files are stored
- Windows to show and dump glinfo and renderview/command details to the
console
Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- Add (basic) documentation for Qt3DAnimation::QAnimationCallback.
- Add missing namespace qualifiers for \class, \fn, \instantiates,
\sa, and \property commands.
- Remove linking to example file pages, as QDoc no longe treats them
as linkable targets.
- Fix function/QML method parameter documentation
- Fix missing \qmlproperty types
- Fix linking to QKeyEvent in QtGui.
- Move Qt3DRender::Quick namespace documentation to where QDoc can
see it.
- Add enum documentation for
Qt3DRender::QBlitFramebuffer::InterpolationMethod and
Qt3DRender::QMesh::Status.
- Other minor fixes
This brings the current warning count to zero.
Fixes: QTBUG-79822
Change-Id: I1154a7f9c34917a3f240e99da0e7a300be7d65a0
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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The bundled_in_lib and bundled_in_assets entries have been removed,
so all manifests have to be updated to no longer refer to these.
In addition, android-16 is no longer supported, so the minimum SDK
versions have to be updated.
Change-Id: Id01326df5522195647eb107b60ea7e637a950bb3
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Essentially use 10^3 KM instead of KM so that we don't end up
with too much precision in the positions which can then result
in the camera flickering when the viewMatrix is computed for
rendering
Change-Id: Id2f878c2e1ccd22a2e72a3494d2e7f623f2b4eb6
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ia46926faa46568a12dc02f7983477af6b395616d
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ifda1f6f69a6dc58d426dfddbd711620c185a30ab
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Allows to render several 3D scenes using a single Scene3D. To be used when
you need multiple Scene3D instances.
[ChangeLog] Introduce Scene3DView to render multiple distinct 3D scenes
Change-Id: I5d51c5935218cc84c15d57def3703aa0d92040ba
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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The default compositing mode is FBO.
One of the problematic aspects of Scene3D is its round trip
through a FBO, which is moderately expensive on low-end hardware,
although it makes it a fully fledged Qt Quick 2 item. If one
wants MSAA then things are even worse, as an intermediate MS'ed
FBO is needed, then resolving into the final one, whose color
texture is then sampled.
However, there's a significant use case for which these FBOs
can be avoided, and that's the case of a 3D scene "below" other
QQ2 content. In this setup, Qt3D can simply render to the
screen, driven by QQ2; then QQ2 can draw on top.
(It's the typical "underlay" scenario.) This can be enabled by setting
the compositing mode to Underlay
[ChangeLog] Scene3D add compositingMode property. Allows underlay rendering.
Task-number: QTBUG-74977
Change-Id: I1ec5f5d60eab45835dbdb2596a7bf1b2ac3624e0
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Conflicts:
src/render/renderers/opengl/renderer/renderer.cpp
tests/auto/render/textures/tst_textures.cpp
Change-Id: I4da0eafe7ddd4dd822c3dcb5f5fa826653a335b4
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Change-Id: I9e9214906c5cda56d0bcc98678c77be69189699d
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Files chest.qrc, houseplants.qrc and metalbarrel.qrc which used these
assets were removed in commit 74c06c02f896c6aba408cfd0857d317378572736.
Change-Id: Idd8d5b9baedf4c8f608aff6e3b5dbfe1a4f5a25e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The only noteworth change is where a loop around spy.events modified
the container using takeFirst(). There was no reason to do so, so it
was changed to use the loop variable instead of the result of taking.
Change-Id: I02c62a7c2efc5d042c6e669fe5daddd7da7e85d2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I42affdd02bddb5205b9f2455f0c5e5efbd414dd8
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Task-number: QTBUG-74602
Change-Id: If9cf0795e887a0b3cdfed0a6f5e7798116ef137d
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Remove the calls as 6158b4ae7cc88848b03d5d592a671de7113c4faf
states that it no longer has any effect, fixing:
gltfgeometryloader.cpp:333:18: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
gltfgeometryloader.cpp:371:54: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
basegeometryloader.cpp:155:39: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
basegeometryloader.cpp:202:46: warning: 'void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)' is deprecated [-Wdeprecated-declarations]
instancebuffer.cpp:61:39: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is dep
tst_qbuffer.cpp:79:96: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:85:100: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:128:109: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_qbuffer.cpp:132:57: warning: ‘void Qt3DRender::QBuffer::setType(Qt3DRender::QBuffer::BufferType)’ is deprecated [-Wdeprecated-declarations]
tst_attribute.cpp:56:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_attribute.cpp:108:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:74:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:271:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_buffer.cpp:297:68: warning: ‘Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)’ is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:519:95: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:574:95: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:967:83: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_gltfplugins.cpp:969:82: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:56:118: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:57:116: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
tst_trianglesextractor.cpp:199:118: warning: 'Qt3DRender::QBuffer::QBuffer(Qt3DRender::QBuffer::BufferType, Qt3DCore::QNode*)' is deprecated [-Wdeprecated-declarations]
Change-Id: I6835598a1771a0ec3a0b080911fa4cada210a01a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3eecd06bba9438b5aa472f3ba7ecaecdeda985e2
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Change-Id: Id76f8fc4d4701933e7744ff0dff837ec5e4bcc02
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The files got added in commit f49cabe35cbd. However, the original
sources from the linked url are in .tga format, so I assume they
got converted before importing. We should probably add a
'Modifications' entry to highlight such conversions in the future.
https://opengameart.org/content/miramar-skybox categorises the license
as CC-BY 3.0, but the upload was done not by the author.
Change-Id: I312a871716104507434eb6d12a547c3752da51af
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The code was originally imported in commit 2a9a67d1b179, and then
updated in to upstream version 0.8 in commit 473bd13ed37.
LICENSE.md is from upstream repository.
Change-Id: I20f97d46125abc4f1c7d54c52b891acc50336ac5
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-68933
Change-Id: I4226b8b9d70548b6921948c5ea47520f40f5df98
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Change-Id: I666d4ca1ad39f81e41a9b47a8828d1689ff2b33e
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This caused the output to be malformed and conflict with other
attribution docs.
Change-Id: Id82a5e1780d14963e0905316827b4c1d9df04057
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I0b26333e80f73a5f873afc21df893ee596443b51
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Adds Scene3D as QML module.
Provides preliminary documentation for Scene3D QML type.
Task-number: QTBUG-61651
Task-number: QTBUG-54816
Change-Id: I2811bb2165ca0adde574ddde70fa7185b3c03083
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Since Qt 5.11, QDoc uses Clang to parse C++ documentation. Clang
requires a module header, as well as proper include paths, to
build a precompiled header and process the sources.
To do this, add a custom module header that pulls in all Qt 3D modules
- this way, we can continue using a single documentation project to
covers all of Qt 3D.
Fix all documentation warnings are caused by missing namespaces, QML
module/type names and typos, as well as a number of linking problems
and other minor issues.
After this change, the remaining documentation issues consist of
'No documentation for ...' warnings.
Task-number: QTBUG-67790
Change-Id: I38b91163c475a00cc1893e793240470c5409eb57
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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All texture assets were made by KDAB under the CLA. The material
"sphere" mesh is from Allegorithmic and published under the
Creative Commons 4 license. See paragraph 1.2 of
https://www.allegorithmic.com/legal/substance-share
Task-number: QTBUG-61415
Change-Id: I23d61723bbac561e22e11fa57105b29148c01699
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit 74c06c02f896c6aba408cfd0857d317378572736)
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Task-number: QTBUG-61415
Change-Id: I4557959c3c1068be5ef977d05a9e0443545ae919
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit 07053f8424cbb3fffd89a9774bd5aba737d07f08)
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Conflicts:
src/render/backend/cameralens.cpp
src/render/backend/cameralens_p.h
src/render/jobs/pickboundingvolumejob.cpp
src/render/jobs/updatelevelofdetailjob.cpp
Change-Id: I5433dde8ace462d11f037742d45f555c87235ffe
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Bonus: also remove the binding loop on the matrix property that was being
reported.
Change-Id: I2489a1f7ac5f65b4061ce069796d5afeab1811de
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I42d0091368914e0f3f8cb76c707d576227d7b5f2
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I3e276e8cd7d754905ed41a80ace19b72eb50175f
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Remove extra QString(...) it's already a QString here. And use const'ref
Change-Id: Ia58cd3046b3b13ec52e196d93cba00fc2384a083
Reviewed-by: Andy Maloney <asmaloney@gmail.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Phong lighting now takes alpha into account to set this to 1.
Also add an explicit point light and properly use ambient and diffuse
components.
Change-Id: I252004c1a22bc3f43a527f79feef310b23279863
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This one reconfigures its graph layers and render states properly based
on it properties. As such it covers all the features coming from the
various phong materials we had in the past. That's why they are all
marked as deprecated.
Change-Id: I9a74639d4cff5170b496d475c8a74b1e4e163b03
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
.qmake.conf
src/render/backend/renderview.cpp
src/render/backend/renderview_p.h
Change-Id: I6c1122632f2c481da31a63e3abd42b760d1ff211
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Use new version with commercial exception.
Change-Id: I09809579db277135edce1c6c1938ac3915600e11
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Swap ambient and diffuse colors in the logo material.
Task-number: QTBUG-63821
Change-Id: Ieecd08ac3845d6864f1da84817bae63685a37612
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ib412be382830b13d65167c36a6c2d918878504fa
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Makes it cleaner overall since the light structs were shared with the
metalrough includes and the gooch fragment shader but they didn't use
the functions in there.
Change-Id: I459ff0fc2d751a5be9296dc33dda0efcb06b917c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This way the use is more similar to the one for metal/rough.
Change-Id: I143df910f43e29ef622f24bd97a23c90a2c8ef68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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All materials and examples are ported away from it. It was really not
related to normal mapping at all, somehow it was an implementation of
adsModel working in tangent space instead of world space.
Now we got it all in world space, just like for the metal/rough
implementation.
Change-Id: I3346277ce9b91328d70d914b319ac25f947fff0e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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