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path: root/src/animation/backend/backend.pri
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* Add Skeleton backend node to the animation aspectSean Harmer2017-08-301-2/+4
* Add QClock to Qt3DAnimationChip Collier2017-07-241-2/+4
* Rename AnimationClipLoader to AnimationClipSean Harmer2017-04-121-4/+4
* Add ClipBlendValue backend node and testSean Harmer2017-03-021-2/+4
* Rename QAdditiveBlend -> QAdditiveClipBlendSean Harmer2017-02-241-4/+4
* Rename QLerpBlend to QLerpClipBlendSean Harmer2017-02-241-4/+4
* Introduce QAbstractAnimationClip and rename QAnimationClipSean Harmer2017-02-241-4/+4
* Remove QConductedClipAnimator and defer to laterSean Harmer2017-02-161-2/+0
* Renamed QAddBlend to QAdditiveBlendPaul Lemire2017-01-311-2/+2
* Add AddBlend backend nodePaul Lemire2017-01-301-2/+4
* Build blend trees and execute themPaul Lemire2017-01-291-2/+6
* Refactor clip evaluation and property mappingPaul Lemire2017-01-291-2/+4
* Add ClipBlendNodeVisitorPaul Lemire2017-01-291-2/+4
* Add backend nodes for the blend nodesPaul Lemire2017-01-291-2/+7
* Add job to process running clip animatorsSean Harmer2017-01-271-2/+4
* Add job to find all clip animators that should be runningSean Harmer2017-01-271-2/+4
* Add API to map animation channels to propertiesSean Harmer2017-01-271-2/+6
* Add a job to load animation clipsSean Harmer2017-01-271-2/+6
* Add animation componentsSean Harmer2017-01-271-2/+8
* Implement FCurve evaluationSean Harmer2017-01-261-2/+9
* Add in the usual plumbing and register QAnimationClipSean Harmer2017-01-251-2/+7
* Add AnimationClip backend node and testSean Harmer2017-01-251-0/+6
* Long live Qt3DAnimation and QAnimationAspect!Sean Harmer2017-01-201-0/+2