| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Animation data is now stored in the job which propagates
them to the frontend at the end of the frame.
Animated properties are passed using Qt's property system.
Animated poses are passed via the frontend skeleton node.
Syncing on new frame will take care of propagating both for use in
other aspects.
Callbacks are called by the job directly or stored and invoked on
the main thread depending on the callback setting.
Change-Id: I78675715799300bc1b27f854f1a445c00a2ac734
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|\
| |
| |
| | |
Change-Id: Ib51c8311ce78b2fec62dd0c09cb943a85a7d0b2b
|
| |
| |
| |
| |
| | |
Change-Id: I1d8c06f3fc8933322b8e65ffc7c6601f2151fdd9
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|\|
| |
| |
| | |
Change-Id: I2d373d538df3a65ac2d41238e5c6a214a151be68
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Animation local time was computed in absolute mode, as a scale of the
global time that has passed since the start of the animation. Now is
computed relative to the last local time, as the last local time + a
scale of the elapsed global time.
Change-Id: I5c29002602a5184174618ac7755ec94f5c7a328f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|/
|
|
|
| |
Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ic619cfdc27d7c3c46d96d3cc0e83e9134ebb0216
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
|
| |
It was stateless, so make the static member functions free functions
and export them for auto tests. We're already in the
Qt3DAnimation::Animation namespace so this removes some visual clutter.
Change-Id: I4e1a72c47d5bd4afb807ce5f6dc80dc0ce4bb213
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
| |
Change-Id: Ic6a70ee57f56dff7406b5917d620ea15b74ecb44
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
Also added loops property to the blendedclipanimator as mandated by rebase.
Note: only handles LERP with single node for now
Change-Id: I91e071467c604279262ec04288bc7f8b2b19f4a1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|