| Commit message (Collapse) | Author | Age | Files | Lines |
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It does not make sense to release the collision aspect as is as the API
is not final, and no backends have been implemented yet. The collision
aspect is also out of scope for the current release, and for now we will
just support rudimentary collision support to enable picking by casting
rays at bounding spheres in the render aspect.
Task-number: QTBUG-49091
Change-Id: I6aa9e2a38d5e4974ea22b87aead1c0af93585f39
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Also remove some unnecessary includes.
Change-Id: I35539566e530f7800bbbe7884be65a93a7ee91eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Each of the submodules now have there own namespace
so the following changes are required to adapt:
- Added \namespace docs for the new namespaces.
- Updated all the \class and \instantiates entries to use
the appropriate namespace qualifier.
- Changed the \module and \qmlmodule names for Qt 3D Core
and Qt 3D Render modules.
- Added the missing \module and \qmlmodule pages for the
Qt 3D Collision module.
Change-Id: Ibc5bf30e4f50aecb6a3b24bc8536f17ed19d681d
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ib8c2b2501d6fc074dc7d1c462befbd8ff4631a30
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This will implement a simple collision-only (no physics) aspect that
can be used to detect when collisions occur between entities that
aggregate collider components.
It is also intended to provide a concrete implementation of the ray cast
service to permit users to perform ray casts and to also allow the input
aspect to correctly deliver input events to entities.
Change-Id: I20012ebdb0b3f1b2014ccdab039e87973d112c16
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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