| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove multiple \namespace commands for namespace Qt3D. QDoc in 5.5
is now able to collate namespace members from multiple modules.
- Mark 'Q...Private' classes and functions taking private arguments as
\internal
- Use correct \qtvariable for Qt 3D Core and Render
- Add src/plugins directory to Qt 3D Core documentation build to
correctly generate Assimp-related documentation.
- Ensure documentation for C++ properties is visible by
using the \property command instead of documenting the
setter/getter functions.
- Add export and logging macros to qdoc ignore directives
- Remove unnecessary use of \fn command
- Language and styling fixes
Change-Id: I2481fa30ad2f6869b85c038c20ff1730b8522d46
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I8ae10d2eb13de9755fe0fb2683a2dfdd51cee674
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The ideal way would be to call the function from QQmlFile but that would
need a dependency on the qml module. So just copy the function in.
Change-Id: If34d8a2356bbe87b2a011c1c25a79a3f24ebb1ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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That implied moving QAbstractMesh to Renderer as well.
Change-Id: I9013bf0458b849f7805d214a70580a80e86d8c84
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Also extended Renderer and friends to support setting the number
of vertices per patch with glPathParameteri(GL_PATCH_VERTICES, n).
To support this QMeshData now also stores the vertices per patch.
This demonstrates how to tessellate using quad tessellation mode.
Follow-up commits will add objects to show triangle and isoline
modes.
Change-Id: I68afb31815db430d0b4d8d9cc525efcfb9a216fc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I1afb8408e03d4b5405e8ee82d1a3b6b4364d3f5d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QAbstractMeshData has a set of static methods returning default names for
vertex position, color, normal, textcoord and tangent so that mesh loaders can
use those when building their MeshData.
As with uniforms, a ParameterMapper can be used to map additional/custom named
attributes.
Change-Id: I8ad116a1cccabc981c2ce196e920fbe88834be06
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I78951aa516a0001342d6abd326c9ec1e42de6d8f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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