| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Change-Id: I14695a93c4dc1b54c5ebc149b0fde0d328d75d7b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt expects the export macros to have Q_ prefixes, otherwise the symbol
versioning script won't find them and mark them.
Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from
src/doc/qt3d.qdocconf
Task-number: QTBUG-74752
Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
| |
This is a complete drop in replacement now, no need to keep code for
both. We use inheritance so that properties in QMetalRoughMaterial can
be versioned properly.
Change-Id: Ia95b40c5abd466fbb20e5b15ca4e6d167fb80ec3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I308a3ca229e0a673c0c9f8a4f9f26048151e7c63
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Now that EnvironmentLight is available in Qt3DRender this is no longer
necessary. We have a much better way to set the environment lighting
now.
Change-Id: I492d1383aaf4e60b434c7ab94f3696e499545f9f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
| |
Rename decided during API review in order to match with roughness.
Change-Id: I4b1a13e6028ba410fb31a80e6c64f9539581f8c4
Task-Id: QTBUG-58894
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
| |
This is now controlled on the camera lens as it should be. No need to
have that per material instance anymore.
Change-Id: I2e46a38f2cc2f2e2d670ed73a2be6d98464b21b1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I0e46976e2fa03eb1ad2f77b8c672bcc31c4da973
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
This is a first implementation which only exploits environment maps for
lighting. It still needs to interact with the lights coming from Qt 3D
API.
It also provided a fully texture map based material.
Improvements and plain colors variant of the material will come in later
commits.
Change-Id: Ifc6079e5c40484b6daac05692780495013b7c401
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|