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path: root/src/extras/defaults/qtexturedmetalroughmaterial_p.h
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* Remove env light API from metal/rough materialsKevin Ottens2017-02-241-2/+0
* Metal/Rough materials: metallic -> metalnessKevin Ottens2017-02-161-2/+2
* Remove exposure property from metal/rough materialsKevin Ottens2017-01-311-2/+0
* QTexturedMetalRoughMaterial: albedo really is baseColorKevin Ottens2017-01-311-3/+3
* Adding PBR lighting to Qt3DExtrasKevin Ottens2017-01-271-0/+119