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path: root/src/extras/extras.qrc
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* Add ES3-specific coordinate systems shader fragmentMauro Persano2018-11-081-0/+1
* Add metalRoughFunction to ES3Mauro Persano2018-09-271-0/+3
* Have all the Phong variations based on a graphKevin Ottens2017-10-131-10/+1
* Move phongFunction in its own include fileKevin Ottens2017-09-271-0/+3
* Move most vertex shaders into a unified oneKevin Ottens2017-09-271-7/+2
* Remove the *alpha.frag from extrasKevin Ottens2017-09-271-4/+0
* Get rid of adsModelNormalMappedKevin Ottens2017-09-221-0/+1
* Use layers to have only one graph for Metal/RoughKevin Ottens2017-09-041-1/+0
* Port Metal/Rough materials to shader graphsKevin Ottens2017-07-051-2/+4
* Merge branch 'wip/animation' into devSean Harmer2017-01-311-0/+2
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| * Animation support for Qt3DAntti Määttä2017-01-311-0/+2
* | Uniform color PBR lighting to Qt3DExtrasKevin Ottens2017-01-311-0/+1
* | QDistanceFieldMaterial: distance field text rendering shadersWieland Hagen2017-01-301-0/+4
* | Adding PBR lighting to Qt3DExtrasKevin Ottens2017-01-271-0/+2
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* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+43