summaryrefslogtreecommitdiffstats
path: root/src/extras/shaders/gl3/light.inc.frag
Commit message (Expand)AuthorAgeFilesLines
* MetalRough: Don't call pbrIblModel if we have no env lightKevin Ottens2017-02-241-0/+1
* Move environment light uniforms in light.inc.fragKevin Ottens2017-02-231-0/+7
* Improve the lighting shadersSean Harmer2016-07-121-74/+139
* Fix normal mapped ads lighting modelMäättä Antti2016-06-171-15/+25
* Repair attenuation handlingKevin Ottens2016-04-281-7/+15
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+131