Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Match the Blinn-Phong specular power to be consistent with IBL | Sean Harmer | 2017-05-16 | 1 | -33/+28 |
* | Improve the roughness to mip level mapping | Sean Harmer | 2017-05-16 | 1 | -10/+61 |
* | Use correct implicit geometric shadowing/masking term in BRDF | Sean Harmer | 2017-04-14 | 1 | -1/+1 |
* | MetalRough: Don't call pbrIblModel if we have no env light | Kevin Ottens | 2017-02-24 | 1 | -6/+8 |
* | Integrate the light uniforms in the metal/rough materials | Kevin Ottens | 2017-02-24 | 1 | -13/+122 |
* | Move metal/rough exposure correction in the main() functions | Kevin Ottens | 2017-02-23 | 1 | -3/+3 |
* | Move environment light uniforms in light.inc.frag | Kevin Ottens | 2017-02-23 | 1 | -6/+4 |
* | Metal/Rough materials: metallic -> metalness | Kevin Ottens | 2017-02-16 | 1 | -6/+6 |
* | Don't hardcode gamma in metal/rough materials | Kevin Ottens | 2017-01-31 | 1 | -2/+3 |
* | QTexturedMetalRoughMaterial: albedo really is baseColor | Kevin Ottens | 2017-01-31 | 1 | -2/+2 |
* | Adding PBR lighting to Qt3DExtras | Kevin Ottens | 2017-01-27 | 1 | -0/+239 |