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shaders
Commit message (
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)
Author
Age
Files
Lines
*
Ensure normal vector is normalized following interpolation
Sean Harmer
2017-05-16
1
-2
/
+4
*
Match the Blinn-Phong specular power to be consistent with IBL
Sean Harmer
2017-05-16
2
-61
/
+56
*
Improve the roughness to mip level mapping
Sean Harmer
2017-05-16
2
-20
/
+122
*
Fix speed regressions in ES2 shaders
Oleg Evseev
2017-05-16
1
-173
/
+137
*
Use correct implicit geometric shadowing/masking term in BRDF
Sean Harmer
2017-04-14
2
-2
/
+2
*
Merge branch '5.8' into 5.9
Sean Harmer
2017-04-02
1
-83
/
+173
|
\
|
*
Unroll loops in ES2 shaders
Mauro Persano
2017-03-16
1
-83
/
+173
*
|
MetalRough: Don't call pbrIblModel if we have no env light
Kevin Ottens
2017-02-24
3
-11
/
+16
*
|
Integrate the light uniforms in the metal/rough materials
Kevin Ottens
2017-02-24
2
-25
/
+236
*
|
Move metal/rough exposure correction in the main() functions
Kevin Ottens
2017-02-23
2
-9
/
+7
*
|
Move environment light uniforms in light.inc.frag
Kevin Ottens
2017-02-23
3
-12
/
+15
*
|
Metal/Rough materials: metallic -> metalness
Kevin Ottens
2017-02-16
2
-11
/
+11
*
|
SkyboxEntity can gamma correct the fragments
Kevin Ottens
2017-01-31
1
-1
/
+15
*
|
Don't hardcode gamma in metal/rough materials
Kevin Ottens
2017-01-31
2
-4
/
+6
*
|
Merge branch 'wip/animation' into dev
Sean Harmer
2017-01-31
2
-0
/
+66
|
\
\
|
*
|
Animation support for Qt3D
Antti Määttä
2017-01-31
2
-0
/
+66
|
|
/
*
|
Uniform color PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-31
1
-0
/
+217
*
|
QTexturedMetalRoughMaterial: albedo really is baseColor
Kevin Ottens
2017-01-31
1
-2
/
+2
*
|
QDistanceFieldMaterial: distance field text rendering shaders
Wieland Hagen
2017-01-30
4
-0
/
+110
*
|
Adding PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-27
2
-0
/
+318
|
/
*
Merge branch '5.7' into 5.8
Sean Harmer
2016-10-10
2
-8
/
+4
|
\
|
*
Fix initialization of loop variables in lighting shaders
Tim Blechmann
2016-10-04
2
-8
/
+4
*
|
QSkyboxEntity: remove camera translation property
Paul Lemire
2016-08-26
2
-8
/
+12
|
/
*
Improve the lighting shaders
Sean Harmer
2016-07-12
2
-80
/
+146
*
Apply Gram-Schmidt when generating the world -> tangent matrix
Sean Harmer
2016-07-12
1
-11
/
+19
*
Fix normal mapped ads lighting model
Määttä Antti
2016-06-17
2
-28
/
+48
*
Repair attenuation handling
Kevin Ottens
2016-04-28
1
-7
/
+15
*
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
Paul Lemire
2016-04-23
39
-0
/
+1363