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* Fix detection of VulkanMike Krus2021-03-221-2/+2
* Update phong and metalrough shader graphsPaul Lemire2021-03-045-625/+275
* QDiffuseMapMaterial: use proper RHI vertex shaderPaul Lemire2021-02-241-1/+1
* Fix QMetalRoughMaterial on RHIPaul Lemire2021-02-242-16/+42
* Qt3DWindow: request OpenGL API and renderer on 5.15Paul Lemire2021-02-241-4/+12
* Make Qt3DWindow handle default surface format more gracefullyMike Krus2021-01-272-10/+26
* Port QText2DEntity to use std::vectorMike Krus2021-01-114-35/+40
* Convert QExtrudedTextGeometryPrivate to use std::vectorMike Krus2021-01-111-22/+21
* Qt3DWindow::setupWindowSurface set QT3D_RENDERER env variable if unsetPaul Lemire2021-01-071-6/+16
* Restore use of QVector in private APIMike Krus2021-01-055-17/+17
* Clean up configuration of Extras moduleMike Krus2020-12-151-3/+3
* Add RHI technique for distance field rendererMike Krus2020-11-302-0/+21
* Use RHI's clipSpaceCorrMatrix for backend where Y is not upPaul Lemire2020-11-269-0/+18
* QShaderProgram: handle binding = auto replacement for raw shader codePaul Lemire2020-11-261-2/+2
* Doc: Fix documentation warningsTopi Reinio2020-11-251-4/+4
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-022-2/+2
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Use internal CMake APIMike Krus2020-10-071-2/+2
* Only set the format to 1.0 if it was not changed due to OpenGLAndy Shaw2020-09-301-1/+1
* rhi: Qt3DExtras has different combinations of default.vertPaul Lemire2020-08-1114-10/+313
* rhi: add gl and gles2 aliases for the RHI opengl backendPaul Lemire2020-08-101-1/+3
* Use QSG_RHI_BACKEND instead of QT3D_RHI_DEFAULT_APIPaul Lemire2020-08-071-6/+6
* Qt3DWindow: don't overload requested apiPaul Lemire2020-07-301-2/+0
* Make sample meshes geometry renderers againMike Krus2020-07-3027-132/+1927
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-291-0/+5
* Use QList instead of QVector in implementation and docsJarek Kobus2020-07-0912-45/+42
* Use QList instead of QVectorJarek Kobus2020-07-072-7/+7
* rhi: QTextureMaterial: add RHI techniqueJean-Michaël Celerier2020-06-222-0/+20
* Add missing overrideAlexander Volkov2020-05-251-1/+1
* Add support for building with CMakeMike Krus2020-05-221-0/+148
* Fix build for Qt6Mike Krus2020-05-065-8/+5
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-2751-52/+2164
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| * rhi: Make Qt3DQuickWindow work with RHIJean-Michaël Celerier2020-04-222-88/+76
| * rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-221-0/+5
| * rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-2240-123/+736
| * rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-2119-0/+1437
| * Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-212-12/+25
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| | * Fix typo in phong.inc.frag100Michael Brasser2020-04-191-4/+4
| | * QMetalRoughMaterial: only remove parameters if addedPaul Lemire2020-02-101-8/+21
| * | Implement MetalRough shader optimization TODOMichael Brasser2020-03-274-20/+4
| * | Add missing QPainterPath includesUlf Hermann2020-03-112-0/+2
| * | Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-112-3/+73
* | | Introduce QCoreAspectMike Krus2020-04-091-0/+2
* | | Track dirty state on front end nodesMike Krus2020-04-072-7/+7
* | | Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-03-101-0/+18
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| * | Add missing documentationMike Krus2020-03-101-0/+18
* | | Remove more deprecated codeMike Krus2020-02-273-135/+0
* | | Make default geometries viewsMike Krus2020-02-2713-26/+28
* | | Geometry refactoringMike Krus2020-02-2733-264/+274