| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c.
Revert of commercial license headers is required for
Qt 5.15.3 opensource release.
Task-number: QTBUG-91108
Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
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If (third party) aspects don't support direct sync, restore use
of PropertyValueAdded and PropertyValueRemoved messages so avoid
breaking existing code
Change-Id: Icac717583a8fe72acdb0cf599981251e310734bd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Remove include statements for classes that are no longer used. Makes
it easier to find remaining use cases that need addressed before
complete removal in Qt 6.
Change-Id: I60529ba1929ad64b162d3847d5df47cde2a60dad
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic93968816b719ff407db1d1f2f67d906fab3ca0a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Since Qt 5.11, QDoc uses Clang to parse C++ documentation. Clang
requires a module header, as well as proper include paths, to
build a precompiled header and process the sources.
To do this, add a custom module header that pulls in all Qt 3D modules
- this way, we can continue using a single documentation project to
covers all of Qt 3D.
Fix all documentation warnings are caused by missing namespaces, QML
module/type names and typos, as well as a number of linking problems
and other minor issues.
After this change, the remaining documentation issues consist of
'No documentation for ...' warnings.
Task-number: QTBUG-67790
Change-Id: I38b91163c475a00cc1893e793240470c5409eb57
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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- qtext2dentity.cpp
- qabstractphysicaldevice.cpp
Change-Id: I026ac031c366c979e17667c3635c1a391a5bba8a
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Reordering the header includes to comply with Qt coding conventions
Task-number: QTBUG-56185
Change-Id: I1d1b61c2fac42505f85a1c4421e1292259270568
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/input/frontend/qanalogaxisinput.cpp
src/input/frontend/qaxis.cpp
src/input/frontend/qaxissetting.cpp
src/input/frontend/qbuttonaxisinput.cpp
src/input/frontend/qinputsettings.cpp
src/input/frontend/qmousedevice.cpp
Change-Id: Ic3e06179f745520d9c49af8d8242af360cbd20d8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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By making the destructor (usually the first non-inline, non-pure,
virtual function, and therefore the trigger for most compilers to
emit the vtable and type_info structures for the class in that TU)
out-of-line, vtables and, more importantly, type_info structures for
the class are pinned to a single TU. This prevents false negative
dynamic_cast and catch evaluation.
It also allows to add code to them later, if necessary.
Change-Id: I0da301cd788162abba6cdbbb21910090a22adb9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I1c7f1c680bc18c6201b790e96dc4023564837122
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I7f59bad66eb086e2249c580be2fd9f4bad159eb3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: Ic326499f80b5a91b2d19c09770de926f220cc805
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I2414bee3b9eb3bd1146fd356bb0552366e63a976
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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...and fix resulting compilation issues and tests.
Had to temporarily allow QNode[Added|Removed] property change to be
able to handle QVariant payloads too. This will be split out into
a separate pair of classes in a future commit.
Task-number: QTBUG-51494
Change-Id: I1748e3b8aa3c39fa171ee0c5af4204502826ba07
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This more correctly reflects the semantic meaning.
Task-number: QTBUG-51494
Change-Id: I3a230e959ea007f1d19808eae73b5d95b6f06514
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I081f814c4d0a942e50c37cf30a5f731f67df5cb3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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That allows to know what type of node was added
Change-Id: I89829794655fac81bdc9840ae83473640b0a384a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4def54a11de0f9c676ef6b2d7bd8e723ded25ab9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Also implement missing notification sending from the frontend.
Change-Id: Iab9ff424496ee1db91101dc70f9b074ca093d2a6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Trying to unify naming of change types.
Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3b753b529f7cae5b839620598a8414fb78589451
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Only affects QGamepadInput
Task-number: QTBUG-51482
Change-Id: I695b943faadc445637d47ae0adf862078064d953
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ib0ff66fdf200e8a65bc98fac824c4964a351bb68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/doc/src/qt3dcollision-module.qdoc
src/render/frontend/qcamera.cpp
src/render/frontend/qcameralens.cpp
Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
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Also marked a few private C++ classes as \internal.
Change-Id: I32a7da498c97e132f6b6e60d551cc0b7feb52b01
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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GenericDevice can be used to deliver events to Qt3D from any device
which is not handled already by Qt3D.
What the user need to do is to instantiate a GenericDevice object,
set GenericDevice::axesMap and GenericDevice::buttonsMap properties,
then use GenericDevice::axisEvent and GenericDevice::buttonEvent signals
to deliver the events.
[ChangeLog][Input] added GenericDevice
Change-Id: Iaef3ff8fabf5002de41d55587ddf1352e6a3e458
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I8d40a0fcd315f3408dfa734fa43c1cef664e3ec2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ie7741045281921f4f042c0521f5f62e6e32640f8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The plugin will now create a QInputDeviceIntegration object which can
act as a "mini input aspect" by setting things up and creating jobs
each frame.
This will also (soon) register the frontend QAbstractPhysicalDevice
subclass with a factory on the QInputAspect to allow C++ users to create
the frontend device type.
Change-Id: I709febfe12b5fae7b6157d1192fb8720362c7622
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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