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* Switch export macros to standard formKai Koehne2019-04-021-3/+3
| | | | | | | | | | | | Qt expects the export macros to have Q_ prefixes, otherwise the symbol versioning script won't find them and mark them. Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from src/doc/qt3d.qdocconf Task-number: QTBUG-74752 Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Introduce local macros for declaring types as movable/primitive/sharedMarc Mutz2016-05-051-1/+1
| | | | | | | | | | | | | | | The QtCore macros aren't really suited to a namespaced library like Qt3D. In particular, the use of Q_DECLARE_SHARED is wrong, because it places the free swap() function in the Qt's namespace when it should be in the same (inner) namespace the type is in. Q_DECLARE_TYPEINFO, otoh, is just inconvenient to use because it requires exiting and later re-entering of the Qt3D namespace(s). The new macros do this implicitly. Change-Id: Ic91f447656f08ed59c118ce09cb5ac90ad212955 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Merge branch '5.6' into 5.7Sean Harmer2016-04-161-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/qt3d/examples-common/qorbitcontrol.h src/core/qnodecreatedchange.cpp src/core/qnodecreatedchange.h src/input/frontend/qaxisactionhandler.h src/input/frontend/qinputaspect.h src/input/frontend/qkeyboardhandler.h src/input/frontend/qmousedevice.h src/input/frontend/qmousehandler.h src/input/frontend/qphysicaldevicecreatedchange.h src/input/input.pro src/logic/qframeaction.h src/plugins/sceneparsers/assimp/assimp.pro src/quick3d/imports/input/importsinput.pro src/quick3d/imports/render/importsrender.pro src/render/backend/trianglesextractor.cpp src/render/framegraph/qclearbuffer.h src/render/framegraph/qlighting.h src/render/framegraph/qstateset.h src/render/frontend/qrenderattachment.h src/render/geometry/qabstractattribute.h src/render/geometry/qabstractbuffer.h src/render/geometry/qattribute.h src/render/geometry/qboundingvolumespecifier.h src/render/geometry/qbuffer.h src/render/materialsystem/qfilterkey.h src/render/materialsystem/qparameter.h src/render/materialsystem/qparametermapping.h src/render/renderstates/qblendstate.h src/render/renderstates/qdepthmask.h src/render/renderstates/qpointsize.cpp src/render/renderstates/qrenderstatecreatedchange.cpp src/render/renderstates/qstencilop.h src/render/renderstates/qstencilopseparate.h src/render/renderstates/qstenciltestseparate.h src/render/texture/qabstracttexture.h src/render/texture/qabstracttextureimage.h src/render/texture/qtextureproviders.h Change-Id: I894d7781042cabdaa0cac690c198b57a41127bd4
| * rely on the automatically defined QT_BUILD_*_LIBOswald Buddenhagen2016-02-251-1/+1
| | | | | | | | | | Change-Id: Ib4667e1d11309e76f60150eb4e474dbc1b4191ce Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Unify license header usageAntti Kokko2016-01-261-11/+14
|/ | | | | | | Update old header.LGPL3 to header.LGPL Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165 Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
* Add a new Logic aspect to allow synchronous operationsSean Harmer2015-08-061-0/+56
The QLogicComponent allows users to have code execute synchronously with the Qt3D engine each frame. Very useful for implementing some pieces of applicaton logic or for prototyping functionality that can later be folded back into Qt3D in a declarative manner. Change-Id: Ia7d69b77d782e67ace0a64a7c59188786fb731fd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>