Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "Update commercial license headers"v5.15.3-lts-lgpl | Tarja Sundqvist | 2021-03-23 | 1 | -19/+19 |
* | Fix light uniforms not properly being updated | Paul Lemire | 2021-02-03 | 1 | -0/+5 |
* | Update commercial license headers | Tarja Sundqvist | 2021-02-02 | 1 | -19/+19 |
* | ShaderParameterPack: use std::vector | Paul Lemire | 2020-06-04 | 1 | -21/+33 |
* | Reduce uniform copies | Jean-Michaƫl Celerier | 2020-05-27 | 1 | -1/+20 |
* | Uniform preparation: stop copying the ShaderUniforms around | Paul Lemire | 2020-04-20 | 1 | -3/+3 |
* | Reserve the correct amount of uniforms in shaderparameterpack | Paul Lemire | 2020-04-14 | 1 | -2/+7 |
* | Move classes in OpenGL renderer plugin into an OpenGL namespace | Paul Lemire | 2020-02-05 | 1 | -7/+9 |
* | Make the OpenGL renderer a plugin | Paul Lemire | 2020-02-05 | 1 | -0/+221 |