| Commit message (Collapse) | Author | Age | Files | Lines |
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Move QBuffer, QAttribute, QGeometry to Qt3DCore.
Change-Id: I59dfd091eefadcada93350b3aba955f40b304385
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In particular:
- QHash::unite deprecated
- QQuickWindow::createTextureFromId deprecated
- also removed unused or deprecated code, and fixed out of order
initialization
Change-Id: Ia583654fcfcd654ca388575aa7716c282b134e33
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I2777f6a40b9029ef5569a84e04f9e18a914504e7
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FBO need to be rebuild when one of the attachments directly or indirectly
changes. By direct change we mean one of the FBO attachment texture being
resized or the list of attachments changing. By indirect we mean when
texture resource is recreated internally by the engine.
Failure to handle this cases resulted in FBO referencing invalid
attachments.
Change-Id: I8dd4c08e464eed7fb0eeefd61a4158304ab4245f
Task-number: QTBUG-64757
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Iacfa40bf887e4846450da5cc1983d35be42b8e81
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Can be triggered from the overlay API and using sending a "dump jobs"
command to the aspect engine. Gets saved in the current working
directory.
Change-Id: I19fc94a1215187c1d7eb9d1f3b13b968939cc917
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is when a particular set of filters/layers ... result
in a renderview that has no render commands to submit.
Trying to submit such renderview is just a waste of time.
RenderViews that have no commands but do buffer download,
back buffer clearing, setting fences .... are still submitted
even if there are no commands to render.
Change-Id: I4f66334b9b2170249c7c7aae1024ebccc8427750
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Along with dump of scene graph, helps understand what gets drawn
Change-Id: I41223b633d20d3d8ee81f5a08aab2cd8e436647e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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It appears we never destroyed FBOs which lead to bugs
when destroying and recreating a RenderTarget
Change-Id: I507b045d9b9e1088ff49f719c8846cc43c4fc8f2
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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- Make sure that shaders marked for destruction are un marked from
destruction if recreated before having been destroyed.
- When loading shaders, make sure the shader wasn't already loaded
when loading it. This can happen is a shader is abandoned and then
re adopted.
Change-Id: I04597479d782bc6d31e4c7f78425c02c31217c7e
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I78cc60ff634f909111b891d5b9716e19cae35f3b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Was used by old node init API
Change-Id: I7b68f25634ee7aaccefab6f499ac074fcfb9a7f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Mostly old messaging API
Change-Id: I17eb2206b2ede56d2f7d36375d5e711d6149019f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I731aa986e1cc45b3af920db1a23f256927beecf7
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It's only used there and depends on OpenGL
Change-Id: If3d93fd0b12a6f41a751beb12b89d6763107de1b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I5314da1df7fbfd1b6db4412e7bc71231525d9de2
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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By default the QRenderAspect will try to load this plugin
Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2
Task-number: QTBUG-61151
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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