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renderers
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opengl
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renderer
Commit message (
Expand
)
Author
Age
Files
Lines
*
Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
5
-18
/
+28
*
Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
3
-7
/
+4
*
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
4
-73
/
+133
*
Add missing job count to properly compute number of RenderViewCommandUpdater
Paul Lemire
2020-04-20
1
-1
/
+1
*
Shader: check frontend node still exists before synching
Paul Lemire
2020-04-15
1
-0
/
+4
*
Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
3
-56
/
+105
*
setShaderAndUniforms: small improvements
Paul Lemire
2020-04-14
1
-27
/
+30
*
GLShader: store lights uniform name ids in their own vector
Paul Lemire
2020-04-14
6
-96
/
+538
*
setShaderAndUniforms: use const ref for vectors
Paul Lemire
2020-04-14
2
-10
/
+10
*
Reserve the correct amount of uniforms in shaderparameterpack
Paul Lemire
2020-04-14
3
-2
/
+15
*
Add benchmark for ShaderParameterPack
Paul Lemire
2020-04-14
1
-0
/
+6
*
Disable sorting commands by textures on Windows
Paul Lemire
2020-03-30
1
-0
/
+2
*
Add ability to dump filter states
Mike Krus
2020-03-26
1
-1
/
+1
*
Don't skip RV which have a RenderCapture
Paul Lemire
2020-03-23
1
-0
/
+3
*
Initial creation of RHI plug-in and refactoring
Jean-Michaël Celerier
2020-03-16
2
-4
/
+4
*
Allow Qt3DWindow to choose which graphics API to use on construction
Jean-Michaël Celerier
2020-03-11
1
-1
/
+1
*
Merge gatherer and caching jobs
Mike Krus
2020-03-06
3
-66
/
+38
*
Move common job handling out of Renderer
Mike Krus
2020-03-06
3
-213
/
+43
*
Fix memory leaks
Mike Krus
2020-03-04
1
-4
/
+4
*
Fix and improve FBO handling
Paul Lemire
2020-02-17
1
-2
/
+9
*
Fix job dependencies
Mike Krus
2020-02-14
1
-0
/
+1
*
Add ability to dump job graph to dot file
Mike Krus
2020-02-14
4
-22
/
+26
*
Skip RenderView which don't need to be submitted
Paul Lemire
2020-02-14
3
-0
/
+28
*
Show geometry renderer id in draw commands
Mike Krus
2020-02-14
1
-0
/
+1
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
1
-0
/
+7
*
Shader fixes
Paul Lemire
2020-02-13
1
-1
/
+5
*
Move frame profile to GL plugin
Mike Krus
2020-02-05
3
-2
/
+276
*
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
22
-76
/
+146
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
24
-0
/
+8099